これはクラスメンバの一覧で、それぞれの説明へリンクしています。
- g -
- G
: Vector4
, Vector3
, Rgba
, ImageColor
, Vector2
, UIColor
- GamePad0
: Input2
- GamePadButtonMeaning
: SystemParameters
- GamePadData
: UISystem
- GenerateMipmap()
: Texture2D
, TextureCube
- GestureDetector()
: GestureDetector
- GestureEventArgs()
: GestureEventArgs
- Get
: ActionTweenGeneric< T >
, MatrixStack
- GetActionByTag()
: ActionManager
, Node
- GetAspect()
: GraphicsContextAlpha
- GetAttributeBinding()
: ShaderProgram
- GetAttributeName()
: ShaderProgram
- GetAttributeSize()
: ShaderProgram
- GetAttributeStream()
: ShaderProgram
- GetAttributeType()
: ShaderProgram
- GetBlendFunc()
: GraphicsContext
- GetBlendFuncAlpha()
: GraphicsContext
- GetBlendFuncRgb()
: GraphicsContext
- GetBody()
: PhysicsScene
- GetBodyIndex()
: PhysicsScene
- GetCachedTiledData()
: TextureInfo
- GetCameraInfo()
: Camera
- GetClearColor()
: GraphicsContext
- GetClearDepth()
: GraphicsContext
- GetClearStencil()
: GraphicsContext
- GetColorMask()
: GraphicsContext
- GetColorTarget()
: FrameBuffer
- GetContentWorldBounds()
: Node
- GetCoordSysError()
: Matrix3
- GetCullFace()
: GraphicsContext
- GetCurrentSceneRenderedImage()
: Transition
- GetDampingConstant()
: LiveSpringPanel
- GetData()
: GamePad
, Motion
, Touch
, Input2.Touch
, Input2.GamePad
, Location
- GetDepthFunc()
: GraphicsContext
- GetDepthRange()
: GraphicsContext
- GetDepthTarget()
: FrameBuffer
- GetDisplacement()
: LiveSpringPanel
- GetEnableDevices()
: Location
- GetEnableMode()
: GraphicsContext
- GetEnumerator()
: InAppPurchaseProductList
, PopupListItemCollection
- GetFilter()
: Texture
- GetFont()
: UIFont
- GetFrameBuffer()
: GraphicsContext
- GetHashCode()
: Rgba
, Rgba4444
, Rgba5551
, Rgb565
, Half4
, Half3
, Half2
, Half
, Short4
, Short3
, Short2
, UShort4
, UShort3
, UShort2
, Byte4
, Byte3
, Byte2
, UByte4
, UByte3
, UByte2
, Short4N
, Short3N
, Short2N
, ShortN
, UShort4N
, UShort3N
, UShort2N
, UShortN
, Byte4N
, Byte3N
, Byte2N
, ByteN
, UByte4N
, UByte3N
, UByte2N
, UByteN
, UIColor
, UIFont
, Vector2i
, Vector3i
, Matrix4
, Vector4
, Vector3
, Vector2
, Quaternion
, Rectangle
- GetImpulseNormal()
: PhysicsSolverPair
- GetImpulseTangent()
: PhysicsSolverPair
- GetIndex1()
: PhysicsSpring
- GetIndex2()
: PhysicsSpring
- GetIndexA()
: PhysicsSolverPair
- GetIndexB()
: PhysicsSolverPair
- GetInverse()
: MatrixStack
- GetJoint()
: PhysicsScene
- GetJointIndex()
: PhysicsScene
- GetlContentLocalBounds()
: Node
, Label
, SpriteBase
- GetLineWidth()
: GraphicsContext
- GetListItem()
: ListPanel
, GridListPanel
, ListPanel
- GetMaxAnisotropy()
: Texture
- GetMipmapHeight()
: PixelBuffer
- GetMipmapWidth()
: PixelBuffer
- GetMVP()
: GraphicsContextAlpha
- GetNextSceneRenderedImage()
: Transition
- GetNormal()
: ConvexPoly2
- GetNumberOfCameras()
: Camera
- GetPage()
: PagePanel
- GetPixelSize()
: Camera2D
, Camera3D
, ICamera
- GetPlane()
: ConvexPoly2
- GetPoint()
: Frustum
, ConvexPoly2
- GetPolygonOffset()
: GraphicsContext
- GetProductInfo()
: InAppPurchaseDialog
- GetRadian()
: PhysicsUtility
- GetRadianMod()
: PhysicsUtility
- GetRearTouchData()
: Touch
- GetResponse()
: NetworkRequest
- GetScissor()
: GraphicsContext
- GetShaderProgram()
: UISystem
, ParticleSystem.ParticleShaderDefault
, ParticleSystem.IParticleShader
, SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
, SpriteRenderer.ISpriteShader
, GraphicsContext
- GetShape()
: PhysicsScene
- GetShapeIndex()
: PhysicsScene
- GetSpring()
: PhysicsScene
- GetSpringConstant()
: LiveSpringPanel
- GetSpringIndex()
: PhysicsScene
- GetStencilFunc()
: GraphicsContext
- GetStencilFuncBack()
: GraphicsContext
- GetStencilFuncFront()
: GraphicsContext
- GetStencilOp()
: GraphicsContext
- GetStencilOpBack()
: GraphicsContext
- GetStencilOpFront()
: GraphicsContext
- GetStreamReader()
: NetworkResponse
- GetText()
: Clipboard
- GetTextMetrics()
: Font
- GetTexture()
: UIElement
, GraphicsContext
- GetTextWidth()
: Font
- GetTicketInfo()
: InAppPurchaseDialog
- GetTouchEventByID()
: TouchEventCollection
- GetTouchPos()
: Camera2D
, Camera3D
, ICamera
, Node
- GetTransform()
: Node
, ICamera
, Camera2D
, Camera3D
- GetTransformInverse()
: Node
- GetUniformBinding()
: ShaderProgram
- GetUniformName()
: ShaderProgram
- GetUniformSize()
: ShaderProgram
- GetUniformTexture()
: ShaderProgram
- GetUniformType()
: ShaderProgram
- GetUnit()
: UISprite
- GetVertex()
: UIPrimitive
- GetVertexBuffer()
: GraphicsContext
- GetViewport()
: GraphicsContext
- GetViewportf()
: GraphicsContextAlpha
- GetWorldTransform()
: Node
- GetWrap()
: Texture
- GL
: Director
- GraphicsContext
: UISystem
, GraphicsContext
- GraphicsContextAlpha()
: GraphicsContextAlpha
- Gravity
: PhysicsScene
, ParticleSystem.SimulationParams
- gravity
: PhysicsScene
- GravityDirection
: ParticleSystem.SimulationParams
- GreatestOrEqualPowerOf2()
: Math
- Green
: Colors
- Grey05
: Colors
- Grey10
: Colors
- Grey20
: Colors
- Grey30
: Colors
- Grey40
: Colors
- Grey50
: Colors
- Grey60
: Colors
- Grey70
: Colors
- Grey80
: Colors
- Grey90
: Colors
- GridListPanel()
: GridListPanel
- GroupFilter
: PhysicsBody
- groupFilter
: PhysicsBody