これはクラスメンバの一覧で、それぞれの説明へリンクしています。
- a -
- A
: Vector4
, Rgba
, UIColor
, ImageColor
- aabbMax
: PhysicsBody
- AabbMax
: PhysicsBody
- AabbMin
: PhysicsBody
- aabbMin
: PhysicsBody
- Abort()
: ICommonDialog
, TextInputDialog
, InAppPurchaseDialog
, CameraImportDialog
, PhotoImportDialog
- Abs()
: Vector4
, Vector3
, Vector2
, FMath
, Vector4
- acceleration
: PhysicsBody
- Acceleration
: MotionData
, MotionEvent
, MotionEventArgs
, PhysicsBody
- Accuracy
: LocationData
- Acos()
: FMath
- Action
: DelayedExecutor
- ActionsPaused
: Node
- ActionTweenGeneric()
: ActionTweenGeneric< T >
- Add()
: TouchEventCollection
, BasicProgramContainer
, BasicTextureContainer
, Sequence
, Bounds2
, Matrix4
, Vector4
, Vector3
, Vector2
, Quaternion
, Rectangle
, ListSectionCollection
, PopupListItemCollection
- AddAcceleraton()
: LiveSpringPanel
- AddAction()
: ActionManager
- AddBody()
: PhysicsScene
- AddBoxShape()
: PhysicsScene
- AddChild()
: Node
- AddChildFirst()
: ContainerWidget
, LiveScrollPanel
, LiveSpringPanel
, ScrollPanel
, UIElement
, Widget
- AddChildLast()
: ContainerWidget
, LiveScrollPanel
, LiveSpringPanel
, ScrollPanel
, UIElement
, Widget
- AddConvexHullShape()
: PhysicsScene
- AddConvexShape()
: PhysicsScene
- AddGestureDetector()
: Widget
- AddIgnorePair()
: PhysicsScene
- Additive
: BlendMode
- AddJoint()
: PhysicsScene
- AddLineChainShape()
: PhysicsScene
- AddPage()
: PagePanel
- AddRange()
: PopupListItemCollection
- AddSphereShape()
: PhysicsScene
- AddSpring()
: PhysicsScene
- AddSprite()
: SpriteRenderer
- AdHocDraw
: Node
- Age
: ParticleSystem.Particle
- airFriction
: PhysicsBody
- AirFriction
: PhysicsBody
- AliasName
: UIFont
- AllItemCount
: ListPanel
, ListSectionCollection
- Alpha
: UIElement
, Widget
- Altitude
: LocationData
- Ambient
: BasicMaterial
- AnalogLeft
: Input2.GamePadData
- AnalogLeftX
: GamePadData
- AnalogLeftY
: GamePadData
- AnalogRight
: Input2.GamePadData
- AnalogRightX
: GamePadData
- AnalogRightY
: GamePadData
- Anchors
: Widget
- Angle
: PinchEventArgs
, Node
, ParticleSystem.Particle
, ParticleSystem.EmitterParams
, TRS
, Quaternion
, Vector3
, Vector2
, Quaternion
, Math
, Quaternion
, Vector3
- angleLim
: PhysicsJoint
- AngleLim
: PhysicsJoint
- angleLower
: PhysicsJoint
- AngleLower
: PhysicsJoint
- AngleUpper
: PhysicsJoint
- angleUpper
: PhysicsJoint
- AngleVar
: ParticleSystem.EmitterParams
- AngularMomentun
: ParticleSystem.EmitterParams
- AngularVelocity
: MotionData
, MotionEventArgs
, ParticleSystem.Particle
- angularVelocity
: PhysicsBody
- AngularVelocity
: ParticleSystem.EmitterParams
, PhysicsBody
, MotionEvent
- AngularVelocityVar
: ParticleSystem.EmitterParams
- Animate()
: BasicModel
- AnimationImageBox()
: AnimationImageBox
- AnimationStopped
: UIAnimationPlayer
- ApplyForce()
: PhysicsBody
- ApplyTorque()
: PhysicsBody
- Arguments
: InAppPurchaseDialog
- Arrays
: BasicPart
, BasicMesh
- ArrowParams()
: DrawHelpers.ArrowParams
- Ascent
: FontMetrics
- AsciiCharSet
: FontMap
- Asin()
: FMath
- Aspect
: Bounds2
, Frustum
, Camera2D
- AspectRatio
: FrameBuffer
- Assert()
: UIDebug
- Atan()
: FMath
- Atan2()
: FMath
- AttributeCount
: ShaderProgram
- AuthGetTicket()
: Network
- Axis1Lim
: PhysicsJoint
- axis1Lim
: PhysicsJoint
- Axis1Lower
: PhysicsJoint
- axis1Lower
: PhysicsJoint
- Axis1Upper
: PhysicsJoint
- axis1Upper
: PhysicsJoint
- Axis2Lim
: PhysicsJoint
- axis2Lim
: PhysicsJoint
- axis2Lower
: PhysicsJoint
- Axis2Lower
: PhysicsJoint
- axis2Upper
: PhysicsJoint
- Axis2Upper
: PhysicsJoint
- AxisW
: Matrix4
- AxisX
: Matrix4
- AxisY
: Matrix4
- AxisZ
: Matrix4