Here is a list of all documented class members with links to the class documentation for each member:
- s -
- S
: TextureWrap
, TRS
- SafeAcos()
: Math
- SafeBounds()
: Bounds2
- SaveAs()
: Image
- Scale
: ParticleSystem.Particle
, Bounds2
, Matrix3
, DrawHelpers.ArrowParams
, MatrixStack
, Matrix4
, PinchEventArgs
, Matrix4
, Node
, Matrix4
- ScaleBy()
: ScaleBy
- ScaleDelta
: ParticleSystem.Particle
- ScaleEnd
: ParticleSystem.EmitterParams
- ScaleEndRelVar
: ParticleSystem.EmitterParams
- ScaleStart
: ParticleSystem.Particle
, ParticleSystem.EmitterParams
- ScaleStartRelVar
: ParticleSystem.EmitterParams
- ScaleTo()
: ScaleTo
- Scaling
: BasicBone
- Scene()
: Scene
- sceneBodies
: PhysicsScene
- SceneBodies
: PhysicsScene
- SceneFrame
: PhysicsScene
- sceneFrame
: PhysicsScene
- sceneJoints
: PhysicsScene
- SceneJoints
: PhysicsScene
- sceneMax
: PhysicsScene
- SceneMax
: PhysicsScene
- SceneMin
: PhysicsScene
- sceneMin
: PhysicsScene
- SceneName
: PhysicsScene
- sceneName
: PhysicsScene
- ScenePopTransition
: UISystem
- ScenePushTransition
: UISystem
- sceneShapes
: PhysicsScene
- SceneShapes
: PhysicsScene
- sceneSprings
: PhysicsScene
- SceneSprings
: PhysicsScene
- SceneTime
: Scene
- Schedule()
: Node
, Scheduler
- ScheduleInterval()
: Node
- SchedulerPaused
: Node
- ScheduleUpdate()
: Node
- ScheduleUpdateForTarget()
: Scheduler
- Screen
: GraphicsContext
- ScreenSizes
: GraphicsContext
- ScrollBar()
: ScrollBar
- ScrollBarVisibility
: GridListPanel
, ListPanel
, LiveListPanel
, ScrollPanel
- Scrolling
: GridListPanel
- ScrollOrientation
: GridListPanel
- ScrollPanel()
: ScrollPanel
- ScrollTo()
: GridListPanel
, PagePanel
, ScrollPanel
- SearchHintRectangle
: FocusCustomSettings
- SearchNextFocus()
: Widget
- SearchNextFocusFromChild()
: Widget
- Seconds()
: Timer
- SectionBackgroundColor
: ListPanel
- SectionFont
: ListPanel
- SectionIndex
: ListPanelItem
, ListPanelItemSelectChangedEventArgs
- Sections
: ListPanel
- SectionTextColor
: ListPanel
- Select
: Input2.GamePadData
- SelectedIndex
: PopupList
- SelectionChanged
: PopupList
- SelectItemChanged
: GridListPanel
, ListPanel
- Sequence()
: Sequence
- ServerTicket
: Network
- Set
: ActionTweenGeneric< T >
, Primitive
, CullFace
, BlendFunc
, DepthFunc
, PolygonOffset
, StencilFunc
, StencilOp
, TextureFilter
, TextureWrap
, RenderTarget
, MatrixStack
- Set1()
: MatrixStack
- SetAlpha()
: Math
- SetAspectFromViewport()
: Camera2D
, Camera3D
, ICamera
- SetAttributeBinding()
: ShaderProgram
- SetAttributeStream()
: ShaderProgram
- SetAttributeValue()
: ShaderProgram
- SetBlendFunc()
: GraphicsContext
- SetBlendFuncAlpha()
: GraphicsContext
- SetBlendFuncRgb()
: GraphicsContext
- SetBlendMode()
: GraphicsContextAlpha
- SetBodyKinematic()
: PhysicsBody
- SetBodyStatic()
: PhysicsBody
- SetBodyTrigger()
: PhysicsBody
- SetClearColor()
: GraphicsContext
- SetClearDepth()
: GraphicsContext
- SetClearStencil()
: GraphicsContext
- SetColor()
: SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
, ParticleSystem.ParticleShaderDefault
, ParticleSystem.IParticleShader
, DrawHelpers
, SpriteRenderer.ISpriteShader
- SetColorMask()
: GraphicsContext
- SetColorTarget()
: FrameBuffer
- SetCullFace()
: GraphicsContext
- SetCurrentMotion()
: BasicModel
- SetDampingConstant()
: LiveSpringPanel
- SetData()
: Input2.GamePadData
- SetDepthFunc()
: GraphicsContext
- SetDepthMask()
: GraphicsContextAlpha
- SetDepthRange()
: GraphicsContext
- SetDepthTarget()
: FrameBuffer
- SetDisplacement()
: LiveSpringPanel
- SetEnableMode()
: GraphicsContext
- SetFilter()
: Texture
- SetFocus()
: Widget
- SetFogColor()
: BasicParameters
- SetFogRange()
: BasicParameters
- SetFrameBuffer()
: GraphicsContext
- SetFromCamera2D()
: Camera3D
- SetIdentity()
: MatrixStack
- SetIndices()
: VertexBuffer
, UIPrimitive
- SetLightAmbient()
: BasicParameters
- SetLightCount()
: BasicParameters
- SetLightDiffuse()
: BasicParameters
- SetLightDirection()
: BasicParameters
- SetLightSpecular()
: BasicParameters
- SetLineWidth()
: GraphicsContext
- SetListItemCreator()
: GridListPanel
, ListPanel
, LiveListPanel
- SetListItemUpdater()
: GridListPanel
, ListPanel
, LiveListPanel
- SetMaterialAmbient()
: BasicParameters
- SetMaterialDiffuse()
: BasicParameters
- SetMaterialEmission()
: BasicParameters
- SetMaterialOpacity()
: BasicParameters
- SetMaterialShininess()
: BasicParameters
- SetMaterialSpecular()
: BasicParameters
- SetMaxAnisotropy()
: Texture
- SetMVP()
: ParticleSystem.ParticleShaderDefault
, ParticleSystem.IParticleShader
, SpriteRenderer.ISpriteShader
, SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
- SetPixels()
: Texture2D
, TextureCube
- SetPolygonOffset()
: GraphicsContext
- SetPosition()
: UIElement
, UIPrimitiveVertex
, UISpriteUnit
, Widget
- SetPositionOffset()
: BasicParameters
- SetProjectionMatrix()
: BasicParameters
- SetScene()
: UISystem
- SetScissor()
: GraphicsContext
- SetShaderProgram()
: GraphicsContext
- SetSize()
: LiveSphere
, UISpriteUnit
, Widget
- SetSpringConstant()
: LiveSpringPanel
- SetStencilFunc()
: GraphicsContext
- SetStencilFuncBack()
: GraphicsContext
- SetStencilFuncFront()
: GraphicsContext
- SetStencilOp()
: GraphicsContext
- SetStencilOpBack()
: GraphicsContext
- SetStencilOpFront()
: GraphicsContext
- SetTexCoordOffset()
: BasicParameters
- SetText()
: Clipboard
- SetTexture()
: GraphicsContext
- SetTouchPlaneMatrix()
: Camera2D
, Camera3D
, ICamera
- SetUniformBinding()
: ShaderProgram
- SetUniformValue()
: ShaderProgram
- SetupDrawState()
: UIElement
- SetupFinalAlpha()
: UIElement
, Widget
, RootUIElement
- SetupHorizontalThreePatch()
: UIPrimitiveUtility
, UISpriteUtility
- SetupNinePatch()
: UIPrimitiveUtility
, UISpriteUtility
- SetupSortValue()
: UIElement
- SetupVerticalThreePatch()
: UIPrimitiveUtility
- SetUVTransform()
: SpriteRenderer.ISpriteShader
, SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
- SetVertexBuffer()
: GraphicsContext
- SetVertexWeightCount()
: BasicParameters
- SetVertices()
: VertexBuffer
- SetViewFromHeightAndBottomLeft()
: Camera2D
- SetViewFromHeightAndCenter()
: Camera2D
- SetViewFromViewport()
: Camera3D
, ICamera
, Camera2D
- SetViewFromWidthAndBottomLeft()
: Camera2D
- SetViewFromWidthAndCenter()
: Camera2D
- SetViewMatrix()
: BasicParameters
- SetViewport()
: GraphicsContext
- SetViewX()
: Camera2D
- SetViewY()
: Camera2D
- SetWorldCount()
: BasicParameters
- SetWorldMatrix()
: BasicModel
, BasicParameters
- SetWrap()
: Texture
- Shader
: ParticleSystem
, SpriteBase
, SpriteList
, RawSpriteTileList
, Label
- ShaderPop()
: DrawHelpers
- ShaderProgram()
: ShaderProgram
- ShaderProgramOption()
: ShaderProgramOption
- ShaderPush()
: DrawHelpers
- ShaderType
: UIElement
- ShallowClone()
: ShaderProgram
, VertexBuffer
, Texture
, Texture2D
, TextureCube
, DepthBuffer
, FrameBuffer
, Font
, Image
, BasicProgram
, ColorBuffer
, PixelBuffer
- ShapeIndex
: PhysicsBody
- shapeIndex
: PhysicsBody
- Shininess
: BasicMaterial
- ShockWave()
: Math
- Short2()
: Short2
- Short2N()
: Short2N
- Short3()
: Short3
- Short3N()
: Short3N
- Short4()
: Short4
- Short4N()
: Short4N
- ShortN()
: ShortN
- Show()
: Dialog
- ShowEffect
: Dialog
- ShowEmptySection
: ListPanel
- Showing
: Dialog
, Scene
- ShowItemBorder
: ListPanel
- Shown
: Dialog
, Scene
- ShowNavigationBar
: Scene
- ShowSection
: ListPanel
- ShowTitle
: MessageDialog
- Sign()
: FMath
, Math
- SignedDistance()
: Sphere2
, ICollisionBasics
, Plane2
, Bounds2
, ConvexPoly2
- simDt
: PhysicsScene
- SimDt
: PhysicsScene
- Simulate()
: PhysicsScene
- Simulation
: ParticleSystem
- Sin()
: FMath
, Math
- Size()
: ConvexPoly2
, MatrixStack
, Bounds2
, Font
, Rectangle
, UIFont
, Image
- Skew
: Node
, Matrix3
- SkewBy()
: SkewBy
- SkewTo()
: SkewTo
- Skip
: TouchData
, MotionData
, GamePadData
- Sleep
: PhysicsBody
- sleep
: PhysicsBody
- sleepAlgorithm
: PhysicsScene
- SleepAlgorithm
: PhysicsScene
- SleepAlgorithmType
: PhysicsScene
- sleepCount
: PhysicsBody
- SleepCount
: PhysicsBody
- Slerp()
: Vector3
, Quaternion
, Vector2
, Vector3
, Vector2
, Quaternion
, Vector3
, Vector2
- SlideInEffect()
: SlideInEffect
- SlideOutEffect()
: SlideOutEffect
- Slider()
: Slider
- SliderValueChangeEventArgs()
: SliderValueChangeEventArgs
- SlideTransition()
: SlideTransition
- SmoothStep()
: FMath
- SnapScroll
: GridListPanel
- SolverPair
: PhysicsScene
- solverPair
: PhysicsScene
- Sound()
: Sound
- Source
: GestureEventArgs
, TouchEvent
- Specular
: BasicMaterial
- Speed
: LocationData
, TiltDropTransition
, JumpFlipTransition
, TiltDropEffect
, FlickEventArgs
- Sphere
: ConvexPoly2
- Sphere2()
: Sphere2
- SpriteBase()
: SpriteBase
- SpriteList()
: SpriteList
- SpriteRenderer()
: SpriteRenderer
, Director
- Sprites
: RawSpriteTileList
- SpriteTile()
: SpriteTile
- SpriteUV()
: SpriteUV
- Sqrt()
: FMath
- Square
: Input2.GamePadData
- SrcFactor
: BlendFunc
- Start
: RayHit
, AnimationImageBox
- start
: RayHit
- Start
: Input2.GamePadData
, Camera
, BusyIndicator
, LiveSphere
, Effect
, LiveFlipPanel
, Location
- StartItemRequest()
: GridListPanel
, LiveListPanel
- State
: InAppPurchaseDialog
, GestureDetector
, Network
, ICommonDialog
, TextInputDialog
, PhotoImportDialog
, CameraImportDialog
- Status
: BgmPlayer
, TouchData
, FrameBuffer
, SoundPlayer
- StencilFunc()
: StencilFunc
- StencilOp()
: StencilOp
- Step()
: FMath
, Slider
- Stop()
: Repeat
, BgmPlayer
, RepeatForever
, AnimationImageBox
, SoundPlayer
, Effect
, UIMotion
, Location
, BusyIndicator
, LiveFlipPanel
, LiveSphere
, Camera
, UIAnimationPlayer
, LiveFlipPanel
, Sequence
, LiveSphere
, ActionBase
- StopAction()
: Node
- StopActionByTag()
: Node
- StopAllActions()
: Node
- StreamCount
: VertexBuffer
- Style
: Font
, ProgressBar
, CheckBox
, UIFont
, MessageDialog
, Button
- Subtract()
: Rectangle
, Vector2
, Rectangle
, Vector4
, Matrix4
, Quaternion
, Rectangle
, Quaternion
, Vector3
, Vector4
, Matrix4
, Vector2
, Matrix4
, Vector3
, Vector2
, Vector3
, Vector4
, Rectangle
, Quaternion
- SupportDepth24
: GraphicsCaps
- SupportedPictureSizes
: CameraInfo
- SupportedPreviewSizes
: CameraInfo
- SupportPackedDepthStencil
: GraphicsCaps
- SupportRgb8Rgba8
: GraphicsCaps
- SupportTextureFilterAnisotropic
: GraphicsCaps
- SupportTextureHalfFloat
: GraphicsCaps
- SupportTextureHalfFloatLinear
: GraphicsCaps
- SupportVertexHalfFloat
: GraphicsCaps
- SuppressFocusKeyEvent
: UISystem
- SwapBuffers()
: GraphicsContext
- SwapIdx()
: PhysicsUtility
- SwapShader()
: ShaderProgram