GraphicsCaps Struct Reference

Class representing the graphics capacity. More...

List of all members.

Properties

int MaxViewportWidth [get]
 Viewport maximum width.
int MaxViewportHeight [get]
 Viewport maximum height.
int MaxTextureSize [get]
 Texture maximum width and height.
int MaxCubeMapTextureSize [get]
 Cube texture maximum width and height.
int MaxRenderbufferSize [get]
 Render buffer maximum width and height.
int MaxVertexUniformVectors [get]
 Maximum number of vectors for the uniform variable of the vertex shader.
int MaxFragmentUniformVectors [get]
 Maximum number of vectors for the uniform variable of the fragment shader.
int MaxVertexAttribs [get]
 Maximum number of vectors for the vertex attribute.
int MaxVaryingVectors [get]
 Maximum number of vectors for the varying variable.
int MaxTextureImageUnits [get]
 Maximum number of texture units for the fragment shader.
float MaxTextureMaxAnisotropy [get]
 Maximum number of anisotropies for the texture filter.
float MinAliasedLineWidth [get]
 Line maximum width.
float MaxAliasedLineWidth [get]
 Line maximum height.
float MinAliasedPointSize [get]
 Point minimum size.
float MaxAliasedPointSize [get]
 Point maximum size.
bool SupportTextureFilterAnisotropic [get]
 Enables the application of anisotropic filtering to the texture.
bool SupportVertexHalfFloat [get]
 Enables the creation of a vertex buffer of the half float format.
bool SupportTextureHalfFloat [get]
 Enables the creation of a texture of the half float format.
bool SupportTextureHalfFloatLinear [get]
 Enables the application of the linear mode to texture filtering to a texture of the half float format.
bool SupportRgb8Rgba8 [get]
 Enables the creation of a color buffer of the RGBA 8-bit format.
bool SupportDepth24 [get]
 Enables the creation of a depth buffer of the depth 24-bit format.
bool SupportPackedDepthStencil [get]
 Enables the creation of a depth buffer of the stencil 24-bit+8-bit format.

Detailed Description

Class representing the graphics capacity.