Class representing the graphics capacity. More...
Properties | |
int | MaxViewportWidth [get] |
Viewport maximum width. | |
int | MaxViewportHeight [get] |
Viewport maximum height. | |
int | MaxTextureSize [get] |
Texture maximum width and height. | |
int | MaxCubeMapTextureSize [get] |
Cube texture maximum width and height. | |
int | MaxRenderbufferSize [get] |
Render buffer maximum width and height. | |
int | MaxVertexUniformVectors [get] |
Maximum number of vectors for the uniform variable of the vertex shader. | |
int | MaxFragmentUniformVectors [get] |
Maximum number of vectors for the uniform variable of the fragment shader. | |
int | MaxVertexAttribs [get] |
Maximum number of vectors for the vertex attribute. | |
int | MaxVaryingVectors [get] |
Maximum number of vectors for the varying variable. | |
int | MaxTextureImageUnits [get] |
Maximum number of texture units for the fragment shader. | |
float | MaxTextureMaxAnisotropy [get] |
Maximum number of anisotropies for the texture filter. | |
float | MinAliasedLineWidth [get] |
Line maximum width. | |
float | MaxAliasedLineWidth [get] |
Line maximum height. | |
float | MinAliasedPointSize [get] |
Point minimum size. | |
float | MaxAliasedPointSize [get] |
Point maximum size. | |
bool | SupportTextureFilterAnisotropic [get] |
Enables the application of anisotropic filtering to the texture. | |
bool | SupportVertexHalfFloat [get] |
Enables the creation of a vertex buffer of the half float format. | |
bool | SupportTextureHalfFloat [get] |
Enables the creation of a texture of the half float format. | |
bool | SupportTextureHalfFloatLinear [get] |
Enables the application of the linear mode to texture filtering to a texture of the half float format. | |
bool | SupportRgb8Rgba8 [get] |
Enables the creation of a color buffer of the RGBA 8-bit format. | |
bool | SupportDepth24 [get] |
Enables the creation of a depth buffer of the depth 24-bit format. | |
bool | SupportPackedDepthStencil [get] |
Enables the creation of a depth buffer of the stencil 24-bit+8-bit format. |
Class representing the graphics capacity.