Features that are the basics of game programs. More...
Packages | |
package | Audio |
Audio features. | |
package | Device |
package | Environment |
Features handling, for example, the obtainment of the application's runtime environment. | |
package | Graphics |
Graphics features. | |
package | Imaging |
Image processing-related features. | |
package | Input |
Features handling input devices. | |
package | Services |
Services feature. | |
Classes | |
class | FMath |
math wrapper and convenience functions More... | |
struct | Matrix4 |
matrix of 16 floats More... | |
struct | Vector4 |
vector of 4 floats More... | |
struct | Vector3 |
vector of 3 floats More... | |
struct | Vector2 |
vector of 2 floats More... | |
struct | Quaternion |
quaternion More... | |
struct | Rectangle |
rectangle More... | |
struct | Rgba |
32 bit color struct, with 8 bits per channel More... | |
struct | Rgba4444 |
16 bit color struct with 4 bits per channel More... | |
struct | Rgba5551 |
16 bit color struct with 5 bits per channel for R, G, and B. and 1 bit for A More... | |
struct | Rgb565 |
16 bit color struct with 5 bits for R, 6 bits for G, and 5 bits for G More... | |
struct | Half4 |
vector of 4 halfs More... | |
struct | Half3 |
vector of 3 halfs More... | |
struct | Half2 |
vector of 2 halfs More... | |
struct | Half |
a scalar half More... | |
struct | Short4 |
vector of 4 signed shorts More... | |
struct | Short3 |
vector of 3 signed shorts More... | |
struct | Short2 |
vector of 2 signed shorts More... | |
struct | UShort4 |
vector of 4 unsigned shorts More... | |
struct | UShort3 |
vector of 3 unsigned shorts More... | |
struct | UShort2 |
vector of 2 unsigned shorts More... | |
struct | Byte4 |
vector of 4 signed bytes More... | |
struct | Byte3 |
vector of 3 signed bytes More... | |
struct | Byte2 |
vector of 2 signed bytes More... | |
struct | UByte4 |
vector of 4 unsigned bytes More... | |
struct | UByte3 |
vector of 3 unsigned shorts More... | |
struct | UByte2 |
vector of 2 unsigned shorts More... | |
struct | Short4N |
vector of 4 normalized signed shorts More... | |
struct | Short3N |
vector of 3 normalized signed shorts More... | |
struct | Short2N |
vector of 2 normalized signed shorts More... | |
struct | ShortN |
a scalar normalized signed short More... | |
struct | UShort4N |
vector of 4 normalized unsigned shorts More... | |
struct | UShort3N |
vector of 3 normalized unsigned shorts More... | |
struct | UShort2N |
vector of 2 normalized unsigned shorts More... | |
struct | UShortN |
a scalar normalized unsigned short More... | |
struct | Byte4N |
vector of 4 normalized signed bytes More... | |
struct | Byte3N |
vector of 3 normalized signed bytes More... | |
struct | Byte2N |
vector of 2 normalized signed bytes More... | |
struct | ByteN |
a scalar normalized signed byte More... | |
struct | UByte4N |
vector of 4 normalized unsigned bytes More... | |
struct | UByte3N |
vector of 3 normalized unsigned bytes More... | |
struct | UByte2N |
vector of 2 normalized unsigned bytes More... | |
struct | UByteN |
a scalar normalized unsigned byte More... |
Features that are the basics of game programs.