Features handling, for example, the obtainment of the application's runtime environment. More...
Classes | |
| class | Clipboard | 
| Class for accessing the clipboard.  More... | |
| interface | ICommonDialog | 
| Interface common to the Common Dialog.  More... | |
| class | TextInputDialog | 
| Text input dialog.  More... | |
| class | PersistentMemory | 
| Class providing persistent memory area.  More... | |
| class | Shell | 
| Class for calling system features.  More... | |
| class | RestoredEventArgs | 
| Data passed to the recovery event from the minimized state.  More... | |
| class | MinimizedEventArgs | 
| Data passed from a minimized event.  More... | |
| class | SystemEvents | 
| Class to receive events from the system.  More... | |
| class | SystemParameters | 
| Class to receive system parameters.  More... | |
Enumerations | |
| enum | CommonDialogState { None = 0, Running = 1, Finished = 2 } | 
Common Dialog state. More... | |
| enum | CommonDialogResult { OK = 0, Canceled = 1, Aborted = 2, Error = 3 } | 
Operational result of the Common Dialog. More... | |
| enum | TextInputMode { Normal, BasicLatin, Password } | 
Text input operational mode. More... | |
| enum | GamePadButtonMeaning { CrossIsEnter, CircleIsEnter } | 
Meanings of the circle and cross buttons. More... | |
| enum | YesNoLayout { YesIsLeft, YesIsRight } | 
Yes and No positions of the message dialog. More... | |
Features handling, for example, the obtainment of the application's runtime environment.
| enum CommonDialogResult | 
| enum CommonDialogState | 
| enum GamePadButtonMeaning | 
| enum TextInputMode | 
| enum YesNoLayout |