Features handling, for example, the obtainment of the application's runtime environment. More...
Classes | |
| class | Clipboard |
| Class for accessing the clipboard. More... | |
| interface | ICommonDialog |
| Interface common to the Common Dialog. More... | |
| class | TextInputDialog |
| Text input dialog. More... | |
| class | PersistentMemory |
| Class providing persistent memory area. More... | |
| class | Shell |
| Class for calling system features. More... | |
| class | RestoredEventArgs |
| Data passed to the recovery event from the minimized state. More... | |
| class | MinimizedEventArgs |
| Data passed from a minimized event. More... | |
| class | SystemEvents |
| Class to receive events from the system. More... | |
| class | SystemParameters |
| Class to receive system parameters. More... | |
Enumerations | |
| enum | CommonDialogState { None = 0, Running = 1, Finished = 2 } |
Common Dialog state. More... | |
| enum | CommonDialogResult { OK = 0, Canceled = 1, Aborted = 2, Error = 3 } |
Operational result of the Common Dialog. More... | |
| enum | TextInputMode { Normal, BasicLatin, Password } |
Text input operational mode. More... | |
| enum | GamePadButtonMeaning { CrossIsEnter, CircleIsEnter } |
Meanings of the circle and cross buttons. More... | |
| enum | YesNoLayout { YesIsLeft, YesIsRight } |
Yes and No positions of the message dialog. More... | |
Features handling, for example, the obtainment of the application's runtime environment.
| enum CommonDialogResult |
| enum CommonDialogState |
| enum GamePadButtonMeaning |
| enum TextInputMode |
| enum YesNoLayout |