Features handling input devices. More...
Classes | |
| struct | GamePadData |
| Gamepad data. More... | |
| class | GamePad |
| Class representing the gamepad device. More... | |
| struct | MotionData |
| Motion sensor data. More... | |
| class | Motion |
| Class representing a motion sensor. More... | |
| struct | TouchData |
| Touch information for one finger on the touch panel. More... | |
| class | Touch |
| Class representing the touch panel device. More... | |
Enumerations | |
| enum | GamePadButtons { Left = 1 << 0, Up = 1 << 1, Right = 1 << 2, Down = 1 << 3, Square = 1 << 4, Triangle = 1 << 5, Circle = 1 << 6, Cross = 1 << 7, Start = 1 << 8, Select = 1 << 9, L = 1 << 10, R = 1 << 11, Enter = 1 << 16, Back = 1 << 17 } |
Gamepad button enumerator. More... | |
| enum | TouchStatus { None = 0, Down = 1, Up = 2, Move = 3, Canceled = 4 } |
State of the touch panel finger data. More... | |
Features handling input devices.
| enum GamePadButtons |
Gamepad button enumerator.
| enum TouchStatus |