Package Sce.PlayStation.Core.Input

Features handling input devices. More...

Classes

struct  GamePadData
 Gamepad data. More...
class  GamePad
 Class representing the gamepad device. More...
struct  MotionData
 Motion sensor data. More...
class  Motion
 Class representing a motion sensor. More...
struct  TouchData
 Touch information for one finger on the touch panel. More...
class  Touch
 Class representing the touch panel device. More...

Enumerations

enum  GamePadButtons {
  Left = 1 << 0, Up = 1 << 1, Right = 1 << 2, Down = 1 << 3,
  Square = 1 << 4, Triangle = 1 << 5, Circle = 1 << 6, Cross = 1 << 7,
  Start = 1 << 8, Select = 1 << 9, L = 1 << 10, R = 1 << 11,
  Enter = 1 << 16, Back = 1 << 17
}
 

Gamepad button enumerator.

More...
enum  TouchStatus {
  None = 0, Down = 1, Up = 2, Move = 3,
  Canceled = 4
}
 

State of the touch panel finger data.

More...

Detailed Description

Features handling input devices.


Enumeration Type Documentation

Gamepad button enumerator.

Enumerator:
Left 

Left directional key.

Up 

Up directional key.

Right 

Right directional key.

Down 

Down directional key.

Square 

Square button.

Triangle 

Triangle button.

Circle 

Circle button.

Cross 

Cross button.

Start 

Start button.

Select 

Select button.

L 

L button.

R 

R button.

Enter 

Enter button.

The circle or cross button that has the meaning of [Enter] with the value of SystemParameters.GamePadButtonMeaning is abstracted and notified as the Enter button.

Back 

Back button.

The circle or cross button that has the meaning of [Back] with the value of SystemParameters.GamePadButtonMeaning is abstracted and notified as the Back button.

State of the touch panel finger data.

Enumerator:
None 

Not pressed.

Down 

Pressed.

Up 

Released.

Move 

Moved.

Canceled 

Canceled.