GamePadData Struct Reference

Gamepad data. More...

List of all members.

Public Attributes

bool Skip
 Flag to control whether the subsequent processing will ignore this input data or not.
GamePadButtons Buttons
 Current button state.
GamePadButtons ButtonsPrev
 Previous button state.
GamePadButtons ButtonsDown
 Button pushed-in this time.
GamePadButtons ButtonsUp
 Button released this time.
float AnalogLeftX
 X axis of the left analog stick (-1.0 to 1.0)
float AnalogLeftY
 Y axis of the left analog stick (-1.0 to 1.0)
float AnalogRightX
 X axis of the right analog stick (-1.0 to 1.0)
float AnalogRightY
 Y axis of the right analog stick (-1.0 to 1.0)

Detailed Description

Gamepad data.


Member Data Documentation

bool Skip

Flag to control whether the subsequent processing will ignore this input data or not.

Use this flag to store/obtain whether the input data has already been consumed by another object.