Gamepad data. More...
Public Attributes | |
bool | Skip |
Flag to control whether the subsequent processing will ignore this input data or not. | |
GamePadButtons | Buttons |
Current button state. | |
GamePadButtons | ButtonsPrev |
Previous button state. | |
GamePadButtons | ButtonsDown |
Button pushed-in this time. | |
GamePadButtons | ButtonsUp |
Button released this time. | |
float | AnalogLeftX |
X axis of the left analog stick (-1.0 to 1.0) | |
float | AnalogLeftY |
Y axis of the left analog stick (-1.0 to 1.0) | |
float | AnalogRightX |
X axis of the right analog stick (-1.0 to 1.0) | |
float | AnalogRightY |
Y axis of the right analog stick (-1.0 to 1.0) |
Gamepad data.
bool Skip |
Flag to control whether the subsequent processing will ignore this input data or not.
Use this flag to store/obtain whether the input data has already been consumed by another object.