A 3x3 matrix class for 2D operations (similar to Matrix4). More...
Public Member Functions | |
Matrix3 (Vector3 valx, Vector3 valy, Vector3 valz) | |
Constructor. | |
Matrix3 | Transpose () |
Return the transpose. | |
float | Determinant () |
Return the determinant. | |
Matrix3 | Inverse () |
Return the general inverse. | |
Matrix3 | InverseOrthonormal () |
Special inverse that assumes the matrix is a TxR (orthonormal). | |
Matrix4 | Matrix4 () |
Assuming this matrix is a transform matrix (last row=0,0,1 etc), return a Matrix4 version of it. | |
string | GetCoordSysError () |
Get the last error returned by isCoordSys() as a string. | |
bool | IsOrthonormal (float epsilon) |
Return true if the matrix represents a valid right-handed, orthogonal 2d coordinate system. | |
bool | Equals (ref Matrix3 m, float epsilon) |
Equality test. | |
bool | Equals (ref Matrix3 m) |
Equality test. | |
Static Public Member Functions | |
static Vector3 | operator* (Matrix3 m, Vector3 v) |
Matrix/vector multiplication. | |
static Matrix3 | operator* (Matrix3 m1, Matrix3 m2) |
Matrix/matrix multiplication. | |
static Matrix3 | Translation (Vector2 value) |
Return a translation matrix. | |
static Matrix3 | Scale (Vector2 value) |
Return a scale matrix. | |
static Matrix3 | Skew (Vector2 value) |
Return a skew matrix. | |
static Matrix3 | Rotation (Vector2 unit_vector) |
Return a rotation matrix. | |
static Matrix3 | Rotation (float angle) |
Return a rotation matrix. | |
static Matrix3 | TRS (Vector2 translation, Vector2 unit_vector, Vector2 scale) |
Return a Translation * Rotation * Scale transform node. | |
Public Attributes | |
Vector3 | X |
First column. | |
Vector3 | Y |
Second column. | |
Vector3 | Z |
Third column. | |
Static Public Attributes | |
static Matrix3 | Identity |
Return the identity. | |
static Matrix3 | Zero |
Return the matrix with all elements set to zero. |
A 3x3 matrix class for 2D operations (similar to Matrix4).
Constructor.
valx | First column. |
valy | Second column. |
valz | Third column. |
static Matrix3 Rotation | ( | float | angle | ) | [static] |
Return a rotation matrix.
angle | Rotation angle in radians. |
Return a rotation matrix.
unit_vector | A (cos(angle),sin(angle)) unit vector, where angle is the amount you want to rotate by. |
Return a skew matrix.
value | The (tan(skewx),tan(skewy)) vector, where skewx and skewy are the skew angles. |
Return a Translation * Rotation * Scale transform node.
translation | The translation amount. |
unit_vector | A (cos(angle),sin(angle)) unit vector, where angle is the amount you want to rotate by. |
scale | The scale amount. |