Here is a list of all documented class members with links to the class documentation for each member:
- r -
- R
: Vector4
, Vector3
, Rgba
, TRS
, ImageColor
, Vector2
, UIColor
, Input2.GamePadData
- Rad2Deg()
: Math
- Radians()
: FMath
- Radius
: Sphere2
- RadToDeg
: FMath
- RandGenerator()
: Math.RandGenerator
- Random
: Math.RandGenerator
- ratio
: RayHit
- Ratio
: RayHit
- RawSpriteTile()
: RawSpriteTile
- RawSpriteTileList()
: RawSpriteTileList
- RaycastHit()
: PhysicsScene
- Read()
: PersistentMemory
, Camera
, NetworkStreamReader
- ReadBuffer()
: Image
- ReadMask
: StencilFunc
- ReadPixels()
: GraphicsContext
- ReadToEnd()
: NetworkStreamReader
- Ready
: ImageAsset
- Rectangle
: FrameBuffer
, Rectangle
- Red
: Colors
- Reference
: StencilFunc
- Reflect()
: Vector3
, Vector2
- ReflectMotionAcceleration
: LiveSpringPanel
- ReflectSensorAcceleration
: LiveSpringPanel
- RegisterDisposeOnExit()
: Node
- RegisterDisposeOnExitRecursive()
: Node
- Release
: Input2.ButtonState
, Input2.TouchData
- ReleaseScene()
: PhysicsScene
- Remove()
: ListSectionCollection
, PopupListItemCollection
, TouchEventCollection
- RemoveAction()
: ActionManager
- RemoveActionByTag()
: ActionManager
- RemoveAllActions()
: ActionManager
- RemoveAllActionsFromTarget()
: ActionManager
- RemoveAllChildren()
: Node
- RemoveAt()
: ListSectionCollection
, PopupListItemCollection
- RemoveChild()
: LiveScrollPanel
, LiveSpringPanel
, ScrollPanel
, UIElement
, Widget
, Node
, ContainerWidget
- RemoveGestureDetector()
: Widget
- RemoveIgnorePair()
: PhysicsScene
- RemovePage()
: PagePanel
- RemovePageAt()
: PagePanel
- Render()
: AnimationImageBox
, CheckBox
, Dialog
, EditableText
, ImageBox
, Label
, MessageDialog
, UIElement
, UIPrimitive
, UISprite
, UISystem
, Widget
, Director
- RenderTarget()
: RenderTarget
- RenderToFrameBuffer()
: Widget
- RenderToTexture()
: Widget
- RenderTransform
: ParticleSystem
- Repeat()
: FMath
, Vector4
, Vector3
, Vector2
, Repeat
- Repeating
: Effect
, UIAnimationPlayer
- ReplaceScene()
: Director
- ReplaceWidget()
: UIAnimationPlayer
- ResA
: PhysicsSolverPair
- resA
: PhysicsSolverPair
- ResB
: PhysicsSolverPair
- resB
: PhysicsSolverPair
- Reset()
: Timer
- ResetState()
: Widget
- ResetStateAll()
: UISystem
- Resize()
: Image
- restitutionCoeff
: PhysicsBody
, PhysicsScene
- RestitutionCoeff
: PhysicsBody
, PhysicsScene
- RestoredEventHandler()
: SystemEvents
- Result
: ICommonDialog
, TextInputDialog
, InAppPurchaseDialog
, Dialog
, DialogEventArgs
, MessageDialogButtonEventArgs
, CameraImportDialog
, PhotoImportDialog
- Resume()
: BgmPlayer
, Effect
, UIAnimationPlayer
, Director
- ResumeSchedulerAndActions()
: Node
- Revolution
: JumpFlipEffect
- Rgb565()
: Rgb565
- Rgba()
: Rgba
- Rgba4444()
: Rgba4444
- Rgba5551()
: Rgba5551
- Right
: NinePatchMargin
, Input2.GamePadData
- RightCandidate
: FocusCustomSettings
- RollPitch()
: RollPitch
- RootUIElement
: Widget
, RootUIElement
- RootWidget
: Scene
- Rotate()
: Vector2
, Node
, Math
, MatrixStack
, TRS
- RotateBy()
: RotateBy
- RotateDirection
: JumpFlipTransition
- RotateTo()
: RotateTo
- RotateX()
: Vector3
, MatrixStack
, Vector3
- RotateY()
: Vector3
, MatrixStack
, Vector3
- RotateZ()
: Vector3
, MatrixStack
- Rotation()
: Matrix3
, Node
, PhysicsBody
, BasicBone
, Vector2
- rotation
: PhysicsBody
- Rotation()
: Vector2
- RotationAxis()
: Quaternion
, JumpFlipEffect
, Quaternion
, Matrix4
- RotationNormalize
: TRS
, Node
- RotationX()
: Quaternion
, Matrix4
, Quaternion
- RotationXyz()
: Matrix4
, Quaternion
, Matrix4
, Quaternion
- RotationXzy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationY()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationYxz()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationYzx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationZ()
: Matrix4
, Quaternion
- RotationZxy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
- RotationZyx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- Round()
: FMath
- RowW
: Matrix4
- RowX
: Matrix4
- RowY
: Matrix4
- RowZ
: Matrix4
- Run()
: ActionBase
, Sequence
, ActionWithDuration
, Repeat
, RepeatForever
, DelayTime
, ActionTweenGeneric< T >
- RunAction()
: Node
- RunWithScene()
: Director