Contains actual contact point for collision pair. More...
Public Member Functions | |
| uint | GetIndexA () |
| return index1 of PhysicsSolverPair | |
| uint | GetIndexB () |
| return index2 of PhysicsSolverPair | |
| float | GetImpulseNormal () |
| get impluse for normal direction | |
| float | GetImpulseTangent () |
| get impluse for tangent direction | |
Public Attributes | |
| uint | totalIndex |
| index created by shifting and summing to represent both index of the pair | |
| Vector2 | normal |
| normal direction of collision response | |
| Vector2 | resA |
| contact point for bodyA of PhysicsSolverPair | |
| Vector2 | resB |
| contact point bodyB of PhysicsSolverPair | |
Properties | |
| uint | TotalIndex [get, set] |
| setter and getter of totalIndex | |
| Vector2 | Normal [get, set] |
| setter and getter of normal | |
| Vector2 | ResA [get, set] |
| setter and getter of resA | |
| Vector2 | ResB [get, set] |
| setter and getter of resB | |
Contains actual contact point for collision pair.