Classes | |
class | PhysicsBody |
Rigid Body is defined with many attributes. More... | |
struct | PhysicsSolverPair |
Contains actual contact point for collision pair. More... | |
class | PhysicsScene |
Physics2D simulation base scene. More... | |
class | PhysicsShape |
All shapes are defined as convex type. More... | |
class | PhysicsJoint |
Joint. More... | |
struct | RayHit |
Ray information for raycast. More... | |
class | PhysicsSpring |
Spring. More... | |
class | PhysicsUtility |
Utility class for Physics2D. More... | |
Enumerations | |
enum | BodyType { Dynamic, Kinematic, Static, Trigger } |
Defines whether rigid body is dynamic, kinematic, static or trigger. More... |
enum BodyType |
Defines whether rigid body is dynamic, kinematic, static or trigger.