Package Sce.PlayStation.HighLevel.Physics2D

Classes

class  PhysicsBody
 Rigid Body is defined with many attributes. More...
struct  PhysicsSolverPair
 Contains actual contact point for collision pair. More...
class  PhysicsScene
 Physics2D simulation base scene. More...
class  PhysicsShape
 All shapes are defined as convex type. More...
class  PhysicsJoint
 Joint. More...
struct  RayHit
 Ray information for raycast. More...
class  PhysicsSpring
 Spring. More...
class  PhysicsUtility
 Utility class for Physics2D. More...

Enumerations

enum  BodyType { Dynamic, Kinematic, Static, Trigger }
 

Defines whether rigid body is dynamic, kinematic, static or trigger.

More...

Enumeration Type Documentation

enum BodyType

Defines whether rigid body is dynamic, kinematic, static or trigger.

Enumerator:
Dynamic 

usual dynamic body

Kinematic 

kinematic body

does not move for a while, but can move forcely for some event happening
supposed that its mass is infinite, the is always rebounded at the time of the collision

Static 

static body

does not move at all from the start to the end

Trigger 

trigger body

which does not collision response but has collision detection