Class representing a model bone. More...
| Public Member Functions | |
| BasicBone () | |
| Creates a bone. | |
| Public Attributes | |
| string | Name | 
| Bone name. | |
| Vector4 | BoundingSphere | 
| Bounding sphere. | |
| int | ParentBone | 
| Parent bone number. | |
| int | Visibility | 
| Visibility. | |
| int[] | DrawParts | 
| Render part number. | |
| int[] | BlendBones | 
| Skinning effect bone number. | |
| Matrix4[] | BlendOffsets | 
| Skinning offset matrix. | |
| Vector3 | Pivot | 
| Pivot position. | |
| Vector3 | Translation | 
| Translation. | |
| Quaternion | Rotation | 
| Rotation amount. | |
| Vector3 | Scaling | 
| Scaling. | |
| Matrix4 | WorldMatrix | 
| World matrix. | |
Class representing a model bone.