Basic model display feature. More...
Classes | |
class | BasicModel |
Class representing a model. More... | |
class | BasicBone |
Class representing a model bone. More... | |
class | BasicPart |
Class representing a model part. More... | |
class | BasicMesh |
Class representing a model mesh. More... | |
class | BasicArrays |
Class representing a model vertex array. More... | |
class | BasicMaterial |
Class representing a model material. More... | |
class | BasicLayer |
Class representing a model layer. More... | |
class | BasicTexture |
Class representing a model texture. More... | |
class | BasicMotion |
Class representing a model motion. More... | |
class | BasicFCurve |
Class representing a model function curve. More... | |
class | BasicProgram |
Class representing a basic program. More... | |
class | BasicParameters |
Class representing basic program parameters. More... | |
class | BasicProgramContainer |
Class representing a program container. More... | |
class | BasicTextureContainer |
Class representing a texture container. More... | |
Enumerations | |
enum | BasicMotionRepeatMode { Hold, Cycle } |
Motion repeat mode. More... | |
enum | BasicFCurveInterpType { Constant, Linear, Hermite, Cubic, Slerp } |
Animation interpolation type. More... | |
enum | BasicFCurveTargetType { None, Bone, Material, Texture } |
Animation target type. More... | |
enum | BasicFCurveChannelType { None, Visibility, Translation, Rotation, Scaling, Diffuse, Specular, Emission, Ambient, Opacity, Shininess, UVTranslation, UVScaling } |
Animation channel type. More... | |
enum | BasicEnableMode { Lighting = 0x00000001, Fog = 0x00000002 } |
Shader feature to enable or disable. More... |
Basic model display feature.
enum BasicEnableMode |
Animation channel type.