Package Sce.PlayStation.HighLevel.Model

Basic model display feature. More...

Classes

class  BasicModel
 Class representing a model. More...
class  BasicBone
 Class representing a model bone. More...
class  BasicPart
 Class representing a model part. More...
class  BasicMesh
 Class representing a model mesh. More...
class  BasicArrays
 Class representing a model vertex array. More...
class  BasicMaterial
 Class representing a model material. More...
class  BasicLayer
 Class representing a model layer. More...
class  BasicTexture
 Class representing a model texture. More...
class  BasicMotion
 Class representing a model motion. More...
class  BasicFCurve
 Class representing a model function curve. More...
class  BasicProgram
 Class representing a basic program. More...
class  BasicParameters
 Class representing basic program parameters. More...
class  BasicProgramContainer
 Class representing a program container. More...
class  BasicTextureContainer
 Class representing a texture container. More...

Enumerations

enum  BasicMotionRepeatMode { Hold, Cycle }
 

Motion repeat mode.

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enum  BasicFCurveInterpType {
  Constant, Linear, Hermite, Cubic,
  Slerp
}
 

Animation interpolation type.

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enum  BasicFCurveTargetType { None, Bone, Material, Texture }
 

Animation target type.

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enum  BasicFCurveChannelType {
  None, Visibility, Translation, Rotation,
  Scaling, Diffuse, Specular, Emission,
  Ambient, Opacity, Shininess, UVTranslation,
  UVScaling
}
 

Animation channel type.

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enum  BasicEnableMode { Lighting = 0x00000001, Fog = 0x00000002 }
 

Shader feature to enable or disable.

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Detailed Description

Basic model display feature.


Enumeration Type Documentation

Shader feature to enable or disable.

Enumerator:
Lighting 

Lighting.

Fog 

Fog.

Animation channel type.

Enumerator:
None 

None.

Visibility 

Bone visibility.

Translation 

Bone translation.

Rotation 

Bone rotation amount.

Scaling 

Bone scaling.

Diffuse 

Material diffuse color.

Specular 

Material specular color.

Emission 

Material emission color.

Ambient 

Material ambient color.

Opacity 

Material opacity.

Shininess 

Material luminance.

UVTranslation 

Translation of texture coordinates.

UVScaling 

Texture coordinate scaling.

Animation interpolation type.

Enumerator:
Constant 

Constant interpolation.

Linear 

Linear interpolation.

Hermite 

Hermite interpolation.

Cubic 

Cubic interpolation.

Slerp 

Spherical linear interpolation.

Animation target type.

Enumerator:
None 

None.

Bone 

Bone.

Material 

Material.

Texture 

Textures.

Motion repeat mode.

Enumerator:
Hold 

Individual playback.

Cycle 

Repeat playback.