ICollisionBasics Interface Reference

Common interface for Bounds2, Sphere2, ConvexPoly2. More...

Inheritance diagram for ICollisionBasics:
Bounds2 ConvexPoly2 Plane2 Sphere2

List of all members.

Public Member Functions

bool IsInside (Vector2 point)
 Return true if 'point' is inside the primitive (in its negative space).
void ClosestSurfacePoint (Vector2 point, out Vector2 ret, out float sign)
 Return the closest point to 'point' that lies on the surface of the primitive.
float SignedDistance (Vector2 point)
 Return the signed distance (penetration distance) from 'point' to the surface of the primitive.
bool NegativeClipSegment (ref Vector2 A, ref Vector2 B)
 Assuming the primitive is convex, clip the segment AB against the primitive.

Detailed Description

Common interface for Bounds2, Sphere2, ConvexPoly2.


Member Function Documentation

void ClosestSurfacePoint ( Vector2  point,
out Vector2  ret,
out float  sign 
)

Return the closest point to 'point' that lies on the surface of the primitive.

If that point is inside the primitive, sign is negative.

Implemented in Bounds2, Plane2, Sphere2, and ConvexPoly2.

bool NegativeClipSegment ( ref Vector2  A,
ref Vector2  B 
)

Assuming the primitive is convex, clip the segment AB against the primitive.

Return false if AB is entirely in positive halfspace, else clip against negative space and return true.

Implemented in Bounds2, Plane2, Sphere2, and ConvexPoly2.