- s -
- SafeAcos()
: Math
 
- SafeBounds()
: Bounds2
 
- SaveAs()
: Image
 
- Scale()
: Matrix4
, Bounds2
, Matrix3
, Matrix4
, MatrixStack
, Matrix4
 
- ScaleBy()
: ScaleBy
 
- ScaleTo()
: ScaleTo
 
- Scene()
: Scene
 
- Schedule()
: Node
, Scheduler
 
- ScheduleInterval()
: Node
 
- ScheduleUpdate()
: Node
 
- ScheduleUpdateForTarget()
: Scheduler
 
- ScrollBar()
: ScrollBar
 
- ScrollPanel()
: ScrollPanel
 
- ScrollTo()
: GridListPanel
, PagePanel
, ScrollPanel
 
- SearchNextFocus()
: Widget
 
- SearchNextFocusFromChild()
: Widget
 
- Seconds()
: Timer
 
- Sequence()
: Sequence
 
- Set()
: Primitive
, CullFace
, BlendFunc
, DepthFunc
, PolygonOffset
, StencilFunc
, StencilOp
, TextureFilter
, TextureWrap
, RenderTarget
, MatrixStack
 
- Set1()
: MatrixStack
 
- SetAlpha()
: Math
 
- SetAspectFromViewport()
: Camera2D
, Camera3D
, ICamera
 
- SetAttributeBinding()
: ShaderProgram
 
- SetAttributeStream()
: ShaderProgram
 
- SetAttributeValue()
: ShaderProgram
 
- SetBlendFunc()
: GraphicsContext
 
- SetBlendFuncAlpha()
: GraphicsContext
 
- SetBlendFuncRgb()
: GraphicsContext
 
- SetBlendMode()
: GraphicsContextAlpha
 
- SetBodyKinematic()
: PhysicsBody
 
- SetBodyStatic()
: PhysicsBody
 
- SetBodyTrigger()
: PhysicsBody
 
- SetClearColor()
: GraphicsContext
 
- SetClearDepth()
: GraphicsContext
 
- SetClearStencil()
: GraphicsContext
 
- SetColor()
: ParticleSystem.ParticleShaderDefault
, ParticleSystem.IParticleShader
, DrawHelpers
, SpriteRenderer.ISpriteShader
, SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
 
- SetColorMask()
: GraphicsContext
 
- SetColorTarget()
: FrameBuffer
 
- SetCullFace()
: GraphicsContext
 
- SetCurrentMotion()
: BasicModel
 
- SetDampingConstant()
: LiveSpringPanel
 
- SetData()
: Input2.GamePadData
 
- SetDepthFunc()
: GraphicsContext
 
- SetDepthMask()
: GraphicsContextAlpha
 
- SetDepthRange()
: GraphicsContext
 
- SetDepthTarget()
: FrameBuffer
 
- SetDisplacement()
: LiveSpringPanel
 
- SetEnableMode()
: GraphicsContext
 
- SetFilter()
: Texture
 
- SetFocus()
: Widget
 
- SetFogColor()
: BasicParameters
 
- SetFogRange()
: BasicParameters
 
- SetFrameBuffer()
: GraphicsContext
 
- SetFromCamera2D()
: Camera3D
 
- SetIdentity()
: MatrixStack
 
- SetIndices()
: VertexBuffer
, UIPrimitive
 
- SetLightAmbient()
: BasicParameters
 
- SetLightCount()
: BasicParameters
 
- SetLightDiffuse()
: BasicParameters
 
- SetLightDirection()
: BasicParameters
 
- SetLightSpecular()
: BasicParameters
 
- SetLineWidth()
: GraphicsContext
 
- SetListItemCreator()
: GridListPanel
, ListPanel
, LiveListPanel
 
- SetListItemUpdater()
: GridListPanel
, ListPanel
, LiveListPanel
 
- SetMaterialAmbient()
: BasicParameters
 
- SetMaterialDiffuse()
: BasicParameters
 
- SetMaterialEmission()
: BasicParameters
 
- SetMaterialOpacity()
: BasicParameters
 
- SetMaterialShininess()
: BasicParameters
 
- SetMaterialSpecular()
: BasicParameters
 
- SetMaxAnisotropy()
: Texture
 
- SetMVP()
: SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
, ParticleSystem.ParticleShaderDefault
, ParticleSystem.IParticleShader
, SpriteRenderer.ISpriteShader
 
- SetPixels()
: Texture2D
, TextureCube
 
- SetPolygonOffset()
: GraphicsContext
 
- SetPosition()
: UIElement
, UIPrimitiveVertex
, UISpriteUnit
, Widget
 
- SetPositionOffset()
: BasicParameters
 
- SetProjectionMatrix()
: BasicParameters
 
- SetScene()
: UISystem
 
- SetScissor()
: GraphicsContext
 
- SetShaderProgram()
: GraphicsContext
 
- SetSize()
: LiveSphere
, UISpriteUnit
, Widget
 
- SetSpringConstant()
: LiveSpringPanel
 
- SetStencilFunc()
: GraphicsContext
 
- SetStencilFuncBack()
: GraphicsContext
 
- SetStencilFuncFront()
: GraphicsContext
 
- SetStencilOp()
: GraphicsContext
 
- SetStencilOpBack()
: GraphicsContext
 
- SetStencilOpFront()
: GraphicsContext
 
- SetTexCoordOffset()
: BasicParameters
 
- SetText()
: Clipboard
 
- SetTexture()
: GraphicsContext
 
- SetTouchPlaneMatrix()
: Camera2D
, Camera3D
, ICamera
 
- SetUniformBinding()
: ShaderProgram
 
- SetUniformValue()
: ShaderProgram
 
- SetupDrawState()
: UIElement
 
- SetupFinalAlpha()
: RootUIElement
, UIElement
, Widget
 
- SetupHorizontalThreePatch()
: UIPrimitiveUtility
, UISpriteUtility
 
- SetupNinePatch()
: UISpriteUtility
, UIPrimitiveUtility
 
- SetupSortValue()
: UIElement
 
- SetupVerticalThreePatch()
: UIPrimitiveUtility
 
- SetUVTransform()
: SpriteRenderer.ISpriteShader
, SpriteRenderer.DefaultShader_
, SpriteRenderer.DefaultFontShader_
 
- SetVertexBuffer()
: GraphicsContext
 
- SetVertexWeightCount()
: BasicParameters
 
- SetVertices()
: VertexBuffer
 
- SetViewFromHeightAndBottomLeft()
: Camera2D
 
- SetViewFromHeightAndCenter()
: Camera2D
 
- SetViewFromViewport()
: Camera2D
, Camera3D
, ICamera
 
- SetViewFromWidthAndBottomLeft()
: Camera2D
 
- SetViewFromWidthAndCenter()
: Camera2D
 
- SetViewMatrix()
: BasicParameters
 
- SetViewport()
: GraphicsContext
 
- SetViewX()
: Camera2D
 
- SetViewY()
: Camera2D
 
- SetWorldCount()
: BasicParameters
 
- SetWorldMatrix()
: BasicModel
, BasicParameters
 
- SetWrap()
: Texture
 
- ShaderPop()
: DrawHelpers
 
- ShaderProgram()
: ShaderProgram
 
- ShaderProgramOption()
: ShaderProgramOption
 
- ShaderPush()
: DrawHelpers
 
- ShallowClone()
: DepthBuffer
, Texture2D
, TextureCube
, ColorBuffer
, FrameBuffer
, Font
, Image
, Texture
, BasicProgram
, ShaderProgram
, VertexBuffer
, PixelBuffer
 
- ShockWave()
: Math
 
- Short2()
: Short2
 
- Short2N()
: Short2N
 
- Short3()
: Short3
 
- Short3N()
: Short3N
 
- Short4()
: Short4
 
- Short4N()
: Short4N
 
- ShortN()
: ShortN
 
- Show()
: Dialog
 
- Sign()
: FMath
, Math
 
- SignedDistance()
: Plane2
, Sphere2
, ConvexPoly2
, Bounds2
, ICollisionBasics
 
- Simulate()
: PhysicsScene
 
- Sin()
: FMath
, Math
 
- Size()
: ConvexPoly2
 
- Skew()
: Matrix3
 
- SkewBy()
: SkewBy
 
- SkewTo()
: SkewTo
 
- Slerp()
: Vector3
, Vector2
, Quaternion
, Vector3
, Quaternion
, Vector2
, Vector3
, Vector2
, Quaternion
 
- SlideInEffect()
: SlideInEffect
 
- SlideOutEffect()
: SlideOutEffect
 
- Slider()
: Slider
 
- SliderValueChangeEventArgs()
: SliderValueChangeEventArgs
 
- SlideTransition()
: SlideTransition
 
- SmoothStep()
: FMath
 
- Sound()
: Sound
 
- Sphere2()
: Sphere2
 
- SpriteBase()
: SpriteBase
 
- SpriteList()
: SpriteList
 
- SpriteRenderer()
: SpriteRenderer
 
- SpriteTile()
: SpriteTile
 
- SpriteUV()
: SpriteUV
 
- Sqrt()
: FMath
 
- Start()
: LiveFlipPanel
, LiveSphere
, Location
, Camera
, Effect
, BusyIndicator
, AnimationImageBox
 
- StartItemRequest()
: GridListPanel
, LiveListPanel
 
- StencilFunc()
: StencilFunc
 
- StencilOp()
: StencilOp
 
- Step()
: FMath
 
- Stop()
: Camera
, LiveFlipPanel
, LiveSphere
, AnimationImageBox
, LiveFlipPanel
, Sequence
, UIMotion
, Effect
, UIAnimationPlayer
, ActionBase
, BgmPlayer
, LiveSphere
, SoundPlayer
, BusyIndicator
, Repeat
, RepeatForever
, Location
 
- StopAction()
: Node
 
- StopActionByTag()
: Node
 
- StopAllActions()
: Node
 
- Subtract()
: Matrix4
, Rectangle
, Matrix4
, Quaternion
, Rectangle
, Vector3
, Quaternion
, Vector2
, Vector4
, Matrix4
, Vector4
, Vector3
, Quaternion
, Matrix4
, Rectangle
, Vector3
, Vector4
, Vector2
, Vector3
, Vector2
, Rectangle
, Vector2
 
- SwapBuffers()
: GraphicsContext
 
- SwapIdx()
: PhysicsUtility
 
- SwapShader()
: ShaderProgram