- r -
- Rad2Deg()
: Math
- Radians()
: FMath
- RandGenerator()
: Math.RandGenerator
- RawSpriteTile()
: RawSpriteTile
- RawSpriteTileList()
: RawSpriteTileList
- RaycastHit()
: PhysicsScene
- Read()
: PersistentMemory
, Camera
, NetworkStreamReader
- ReadBuffer()
: Image
- ReadPixels()
: GraphicsContext
- ReadToEnd()
: NetworkStreamReader
- Rectangle()
: Rectangle
- Reflect()
: Vector3
, Vector2
- RegisterDisposeOnExit()
: Node
- RegisterDisposeOnExitRecursive()
: Node
- ReleaseScene()
: PhysicsScene
- Remove()
: PopupListItemCollection
, TouchEventCollection
, ListSectionCollection
- RemoveAction()
: ActionManager
- RemoveActionByTag()
: ActionManager
- RemoveAllActions()
: ActionManager
- RemoveAllActionsFromTarget()
: ActionManager
- RemoveAllChildren()
: Node
- RemoveAt()
: ListSectionCollection
, PopupListItemCollection
- RemoveChild()
: ContainerWidget
, LiveScrollPanel
, LiveSpringPanel
, ScrollPanel
, UIElement
, Widget
, Node
- RemoveGestureDetector()
: Widget
- RemoveIgnorePair()
: PhysicsScene
- RemovePage()
: PagePanel
- RemovePageAt()
: PagePanel
- Render()
: Widget
, Director
, AnimationImageBox
, CheckBox
, Dialog
, EditableText
, ImageBox
, Label
, MessageDialog
, UIElement
, UIPrimitive
, UISprite
, UISystem
- RenderTarget()
: RenderTarget
- RenderToFrameBuffer()
: Widget
- RenderToTexture()
: Widget
- Repeat()
: FMath
, Vector4
, Vector3
, Vector2
, Repeat
- ReplaceScene()
: Director
- ReplaceWidget()
: UIAnimationPlayer
- Reset()
: Timer
- ResetState()
: Widget
- ResetStateAll()
: UISystem
- Resize()
: Image
- RestoredEventHandler()
: SystemEvents
- Resume()
: BgmPlayer
, Effect
, UIAnimationPlayer
, Director
- ResumeSchedulerAndActions()
: Node
- Rgb565()
: Rgb565
- Rgba()
: Rgba
- Rgba4444()
: Rgba4444
- Rgba5551()
: Rgba5551
- RollPitch()
: RollPitch
- RootUIElement()
: RootUIElement
- Rotate()
: Vector2
, Node
, Math
, TRS
, MatrixStack
, Vector2
- RotateBy()
: RotateBy
- RotateTo()
: RotateTo
- RotateX()
: Vector3
, MatrixStack
, Vector3
- RotateY()
: Vector3
, MatrixStack
, Vector3
- RotateZ()
: Vector3
, MatrixStack
, Vector3
- Rotation()
: Matrix3
, Vector2
, Matrix3
- RotationAxis()
: Quaternion
, Matrix4
- RotationX()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationXyz()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
- RotationXzy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationY()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationYxz()
: Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationYzx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
- RotationZ()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationZxy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
- RotationZyx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
- Round()
: FMath
- Run()
: ActionBase
, ActionWithDuration
, Sequence
, ActionTweenGeneric< T >
, DelayTime
, RepeatForever
, Repeat
- RunAction()
: Node
- RunWithScene()
: Director