- r -
- Rad2Deg()
: Math
 
- Radians()
: FMath
 
- RandGenerator()
: Math.RandGenerator
 
- RawSpriteTile()
: RawSpriteTile
 
- RawSpriteTileList()
: RawSpriteTileList
 
- RaycastHit()
: PhysicsScene
 
- Read()
: PersistentMemory
, Camera
, NetworkStreamReader
 
- ReadBuffer()
: Image
 
- ReadPixels()
: GraphicsContext
 
- ReadToEnd()
: NetworkStreamReader
 
- Rectangle()
: Rectangle
 
- Reflect()
: Vector3
, Vector2
 
- RegisterDisposeOnExit()
: Node
 
- RegisterDisposeOnExitRecursive()
: Node
 
- ReleaseScene()
: PhysicsScene
 
- Remove()
: PopupListItemCollection
, TouchEventCollection
, ListSectionCollection
 
- RemoveAction()
: ActionManager
 
- RemoveActionByTag()
: ActionManager
 
- RemoveAllActions()
: ActionManager
 
- RemoveAllActionsFromTarget()
: ActionManager
 
- RemoveAllChildren()
: Node
 
- RemoveAt()
: ListSectionCollection
, PopupListItemCollection
 
- RemoveChild()
: ContainerWidget
, LiveScrollPanel
, LiveSpringPanel
, ScrollPanel
, UIElement
, Widget
, Node
 
- RemoveGestureDetector()
: Widget
 
- RemoveIgnorePair()
: PhysicsScene
 
- RemovePage()
: PagePanel
 
- RemovePageAt()
: PagePanel
 
- Render()
: Widget
, Director
, AnimationImageBox
, CheckBox
, Dialog
, EditableText
, ImageBox
, Label
, MessageDialog
, UIElement
, UIPrimitive
, UISprite
, UISystem
 
- RenderTarget()
: RenderTarget
 
- RenderToFrameBuffer()
: Widget
 
- RenderToTexture()
: Widget
 
- Repeat()
: FMath
, Vector4
, Vector3
, Vector2
, Repeat
 
- ReplaceScene()
: Director
 
- ReplaceWidget()
: UIAnimationPlayer
 
- Reset()
: Timer
 
- ResetState()
: Widget
 
- ResetStateAll()
: UISystem
 
- Resize()
: Image
 
- RestoredEventHandler()
: SystemEvents
 
- Resume()
: BgmPlayer
, Effect
, UIAnimationPlayer
, Director
 
- ResumeSchedulerAndActions()
: Node
 
- Rgb565()
: Rgb565
 
- Rgba()
: Rgba
 
- Rgba4444()
: Rgba4444
 
- Rgba5551()
: Rgba5551
 
- RollPitch()
: RollPitch
 
- RootUIElement()
: RootUIElement
 
- Rotate()
: Vector2
, Node
, Math
, TRS
, MatrixStack
, Vector2
 
- RotateBy()
: RotateBy
 
- RotateTo()
: RotateTo
 
- RotateX()
: Vector3
, MatrixStack
, Vector3
 
- RotateY()
: Vector3
, MatrixStack
, Vector3
 
- RotateZ()
: Vector3
, MatrixStack
, Vector3
 
- Rotation()
: Matrix3
, Vector2
, Matrix3
 
- RotationAxis()
: Quaternion
, Matrix4
 
- RotationX()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationXyz()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
 
- RotationXzy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationY()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationYxz()
: Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationYzx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
 
- RotationZ()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationZxy()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- RotationZyx()
: Quaternion
, Matrix4
, Quaternion
, Matrix4
 
- Round()
: FMath
 
- Run()
: ActionBase
, ActionWithDuration
, Sequence
, ActionTweenGeneric< T >
, DelayTime
, RepeatForever
, Repeat
 
- RunAction()
: Node
 
- RunWithScene()
: Director