- n -
- Navigate()
: Camera2D
, Camera3D
, ICamera
 
- Negate()
: Matrix4
, Vector4
, Vector2
, Vector4
, Vector2
, Matrix4
, Vector4
, Quaternion
, Vector4
, Quaternion
, Matrix4
, Vector3
, Rectangle
, Vector3
, Rectangle
, Matrix4
, Vector3
 
- NegativeClipSegment()
: ConvexPoly2
, ICollisionBasics
, Bounds2
, Plane2
, Sphere2
 
- NextFloat()
: Math.RandGenerator
 
- NextFloat0_1()
: Math.RandGenerator
 
- NextFloatMinus1_1()
: Math.RandGenerator
 
- NextVector2()
: Math.RandGenerator
 
- NextVector2Minus1_1()
: Math.RandGenerator
 
- NextVector3()
: Math.RandGenerator
 
- NextVector4()
: Math.RandGenerator
 
- NinePatchMargin()
: NinePatchMargin
 
- Node()
: Node
 
- Normalize()
: Vector3
, Vector2
, Vector3
, Vector2
, Quaternion
, Vector4
, Vector2
, Quaternion
, Vector4
, Vector3
, Vector4
, Quaternion
 
- NormalizedToWorld()
: Camera3D
, ICamera
, Camera2D
 
- NormalizedToWorldMatrix()
: Camera2D
 
- NumRunningActions()
: ActionManager
, Node
, ActionManager