A sphere class in 2D. [詳細]
Public メソッド | |
Sphere2 (Vector2 center, float radius) | |
Sphere2 constructor. | |
bool | IsInside (Vector2 point) |
Return true if 'point' is inside the primitive (in its negative space). | |
void | ClosestSurfacePoint (Vector2 point, out Vector2 ret, out float sign) |
Return the closest point to 'point' that lies on the surface of the primitive. | |
float | SignedDistance (Vector2 point) |
Return the signed distance (penetration distance) from 'point' to the surface of the primitive. | |
bool | NegativeClipSegment (ref Vector2 A, ref Vector2 B) |
Assuming the primitive is convex, clip the segment AB against the primitive. | |
Public 変数 | |
Vector2 | Center |
Sphere center. | |
float | Radius |
Sphere radius. |
A sphere class in 2D.
Return the closest point to 'point' that lies on the surface of the primitive.
If that point is inside the primitive, sign is negative.
ICollisionBasicsを実装しています。
Assuming the primitive is convex, clip the segment AB against the primitive.
Return false if AB is entirely in positive halfspace, else clip against negative space and return true.
ICollisionBasicsを実装しています。