Package Sce.PlayStation.HighLevel.UI

Features handling on-screen user interfaces. More...

Classes

class  AnimationImageBox
 Animation display widgets by image switching. More...
class  AnimationUtility
 Utility for animation. More...
class  BunjeeJumpEffect
 Effect in which the widget falls from above, hops a little, and then stops. More...
class  BusyIndicator
 A widget used to display the progress status. More...
class  Button
 Button widget. More...
class  TextShadowSettings
 Setting information of shadow of character string. More...
class  CustomButtonImageSettings
 Setting information of button custom image. More...
class  CheckBox
 Check box widget. More...
class  CustomCheckBoxImageSettings
 Setting information of custom image. More...
class  ContainerWidget
 Widget which has the container feature. More...
class  CrossFadeTransition
 Cross-fade transition. More...
class  DatePicker
 A widget to select the date. More...
class  DatePickerValueChangedEventArgs
 Event argument when the DatePicker value has changed. More...
class  DelayedExecutor
 Effect processed after a certain time has elapsed. More...
class  Dialog
 Modal Dialog. More...
class  DialogEventArgs
 Dialog event argument. More...
class  DoubleTapGestureDetector
 Double-tap detector. More...
class  DoubleTapEventArgs
 Double-tap event argument. More...
class  DragGestureDetector
 Drag detector. More...
class  DragEventArgs
 Drag event argument. More...
class  EditableText
 Editable text widget. More...
class  TextChangedEventArgs
 Event argument when the text has changed. More...
class  Effect
 Base class of animation applying to widget or element. More...
class  FadeInEffect
 Fade-in effect. More...
class  FadeOutEffect
 Fade-out effect. More...
class  FlickGestureDetector
 Flick detector. More...
class  FlickEventArgs
 Flick event argument. More...
class  FlipBoardEffect
 Effect that folds in the middle. More...
class  FlipBoardTransition
 Transition that folds in the middle. More...
class  FocusChangedEventArgs
 FocusChanged event argument. More...
class  FocusCustomSettings
 Focus custom setting. More...
class  GestureDetector
 Base class of gesture detection mechanism. More...
class  GestureEventArgs
 Base class of gesture event argument. More...
class  GridListPanel
 List widget with multiple rows and columns. More...
class  ImageAsset
 Image asset class. More...
class  ImageBox
 A widget that displays an image. More...
class  JumpFlipEffect
 Effect that jumps forward, flips, and then changes. More...
class  JumpFlipTransition
 Transition that jumps forward, flips, and then changes. More...
class  KeyEvent
 Key event information. More...
class  KeyEventArgs
 Key event argument. More...
class  Label
 A widget that displays a character string. More...
class  ListPanel
 List widget with multiple rows. More...
class  ListSection
 Container part for list section. More...
class  ListSectionCollection
 Collection of sections. More...
class  ListPanelItem
 Container widget for list item. More...
class  ListPanelItemSelectChangedEventArgs
 Event argument called when list item is selected. More...
class  LiveFlipPanel
 A container widget that rotates depending on an event. More...
class  LiveJumpPanel
 A container widget that jumps a child widget to the foreground of the screen. More...
class  LiveListPanel
 List widgets scrolled by irregular position of items. More...
class  LiveScrollPanel
 A container widget scrolled while the shape is distorted. More...
class  LiveSphere
 Spherical widget. More...
class  LiveSpringPanel
 Panel that vibrates a child widget according to the acceleration sensor or panel movement. More...
class  LongPressGestureDetector
 Long press detector. More...
class  LongPressEventArgs
 Long press event argument. More...
class  MessageDialog
 Specialized modal dialog for displaying warning messages. More...
class  MessageDialogButtonEventArgs
 Event argument of message dialog. More...
class  MotionEvent
 Motion event class. More...
class  MotionEventArgs
 Motion event argument. More...
class  MoveEffect
 Effect that moves from the current position to a specified location. More...
struct  NinePatchMargin
 Structure for storing 9-patch information. More...
class  PagePanel
 A container widget that scrolls by page. More...
class  Panel
 Widget which has the container feature. More...
class  PinchGestureDetector
 Pinch detector. More...
class  PinchEventArgs
 Pinch event argument. More...
class  PopupList
 Widget for selecting one option from among multiple options. More...
class  PopupListItemCollection
 Collection for ListItems of PopupList. More...
class  PopupSelectionChangedEventArgs
 Event argument called when item selected in PopupList changes. More...
class  PopupListItemsChangedEventArgs
 Event argument for ListItemsChanged of PopupList. More...
class  PressStateChangedEventArgs
 PressStateChanged event argument. More...
class  ProgressBar
 A widget used to display the progress level. More...
class  PushTransition
 Transition in which the new scene pushes out the old scene. More...
class  RootUIElement
 Root of the element tree. More...
class  RootWidget
 Root of the widget tree. More...
class  Scene
 Screen. More...
class  UpdateEventArgs
 Class storing data of update processing events. More...
class  ScrollBar
 Widget for understanding the scroll position on the screen. More...
class  ScrollPanel
 A container widget which has the area where scrolling is enabled. More...
class  SlideInEffect
 Effect in which the object slides laterally into view from outside the screen. More...
class  SlideOutEffect
 Effect in which the object slides laterally out of view from the current position. More...
class  Slider
 A widget for adjusting numerical values, etc. More...
class  SliderValueChangeEventArgs
 Event argument when the current position has changed. More...
class  SlideTransition
 Transition in which the object moves laterally and the scene changes. More...
class  TapGestureDetector
 Tap detector. More...
class  TapEventArgs
 Tap event argument. More...
class  TiltDropEffect
 Effect that falls in a downward direction. More...
class  TiltDropTransition
 Transition that falls in a downward direction. More...
class  TimePicker
 A widget to select the time. More...
class  TimePickerValueChangedEventArgs
 Event argument when the TimePicker value has changed. More...
class  TouchEvent
 Touch event class. More...
class  TouchEventArgs
 Touch event argument. More...
class  TouchEventCollection
 Class that holds multiple touch events at the same time. More...
class  Transition
 Base class of animation to be applied to scene. More...
class  UIAnimationPlayer
 Class that plays back uia format animation. More...
struct  UIColor
 Structure for handling color. More...
class  UIDebug
 Utility class used in UI Toolkit debugging. More...
class  UIElement
 Base class of rendering element. More...
class  UIFont
 Font class used by UI. More...
class  UIMotion
 Class that plays back uim format motion. More...
class  UIPrimitive
 Primitive. More...
class  UIPrimitiveUtility
 Primitive utility. More...
class  UIPrimitiveVertex
 Vertex data managed by UIPrimitive. More...
class  UISprite
 Renders multiple rectangles at the same time. More...
class  UISpriteUnit
 Rectangle data managed by UISprite. More...
class  UISpriteUtility
 Sprite utility. More...
class  UISystem
 Class managing the entire UI Toolkit system. More...
class  Widget
 Base class of widget. More...
class  ZoomEffect
 Effect that enlarges or reduces the current scale to the specified scale. More...

Enumerations

enum  ButtonStyle { Default = 0, Custom }
 

Button type.

More...
enum  CheckBoxStyle { CheckBox = 0, RadioButton, Custom }
 

Check box type.

More...
enum  CrossFadeTransitionInterpolator { Linear = 0, EaseOutQuad, Custom }
 

Interpolation function.

More...
enum  DialogBackgroundStyle { Default = 0, Custom }
 

Dialog background type.

More...
enum  DialogResult { Ok = 0, Cancel }
 

Dialog result.

More...
enum  DragDirection {
  All = 0, Vertical, Horizontal, LimitedVertical,
  LimitedHorizontal
}
 

DragGesture evaluation direction.

More...
enum  FourWayDirection { Up = 0, Down, Left, Right }
 

Four directions up, down, left, and right.

More...
enum  EffectUpdateResponse { Continue = 0, Finish }
 

Response of effect update.

More...
enum  FadeInEffectInterpolator { Linear = 0, EaseOutQuad, Custom }
 

Interpolation function for FadeInEffect.

More...
enum  FadeOutEffectInterpolator { Linear = 0, EaseOutQuad, Custom }
 

Interpolation function for FadeOutEffect.

More...
enum  FlickDirection { All = 0, Vertical, Horizontal }
 

Flick direction.

More...
enum  FlipBoardEffectInterpolator { Default = 0, Custom }
 

Type of interpolation function for FlipBoardEffect.

More...
enum  FlipBoardTransitionInterpolator { Default = 0, Custom }
 

Type of interpolation function for FlipBoardTransition.

More...
enum  FocusStyle {
  RoundedCorner = 0, Rectangle, Circle, ListItem,
  None
}
 

The display style of focus.

More...
enum  GestureDetectorResponse {
  None = 0, UndetectedAndContinue, DetectedAndContinue, DetectedAndStop,
  FailedAndStop
}
 

Response to touch event distribution of GestureDetector.

More...
enum  GridListScrollOrientation { Horizontal = 0, Vertical }
 

Scroll direction.

More...
enum  SystemImageAsset {
  ButtonBackgroundNormal = 0, ButtonBackgroundPressed, ButtonBackgroundDisabled, CheckBoxCheckedNormal,
  CheckBoxUncheckedNormal, CheckBoxCheckedPressed, CheckBoxUncheckedPressed, CheckBoxCheckedDisabled,
  CheckBoxUncheckedDisabled, RadioButtonCheckedNormal, RadioButtonUncheckedNormal, RadioButtonCheckedPressed,
  RadioButtonUncheckedPressed, RadioButtonCheckedDisabled, RadioButtonUncheckedDisabled, SliderHorizontalBaseNormal,
  SliderHorizontalBaseDisabled, SliderHorizontalBarNormal, SliderHorizontalBarDisabled, SliderHorizontalHandleNormal,
  SliderHorizontalHandlePressed, SliderHorizontalHandleDisabled, SliderVerticalBaseNormal, SliderVerticalBaseDisabled,
  SliderVerticalBarNormal, SliderVerticalBarDisabled, SliderVerticalHandleNormal, SliderVerticalHandlePressed,
  SliderVerticalHandleDisabled, ProgressBarBase, ProgressBarNormal, ProgressBarAccelerator,
  ScrollBarHorizontalBackground, ScrollBarHorizontalBar, ScrollBarVerticalBackground, ScrollBarVerticalBar,
  EditableTextBackgroundNormal, EditableTextBackgroundDisabled, BusyIndicator, DialogBackground,
  PagePanelNormal, PagePanelActive, ListPanelSeparatorTop, ListPanelSeparatorBottom,
  ListPanelSectionSeparator, MessageDialogBackground, MessageDialogSeparator, SpinBoxBase,
  SpinBoxCenter, PopupListBackgroundNormal, PopupListBackgroundPressed, PopupListBackgroundDisabled,
  PopupListItemFocus, BackButtonBackgroundNormal, BackButtonBackgroundDisabled, BackButtonBackgroundPressed,
  NavigationBarBackground, FocusRoundedCorner, FocusRectangle, FocusCircle,
  FocusListItem
}
 

System image asset.

More...
enum  ImageScaleType {
  Center = 0, Stretch, AspectInside, AspectOutside,
  NinePatch
}
 

Image scale.

More...
enum  JumpFlipEffectAxis { X = 0, Y }
 

JumpFlipEffect rotation axis.

More...
enum  JumpFlipTransitionSpeed { Fast = 0, Slow }
 

Rotation speed.

More...
enum  JumpFlipTransitionRotateDirection { ClockWise = 0, CounterClockWise }
 

JumpFlip rotation direction.

More...
enum  KeyEventType {
  Up = 0, Down, LongPress, Repeat,
  EachFrameRepeat, Cancel
}
 

Type of key event.

More...
enum  KeyType {
  None = 0, Left, Up, Right,
  Down, Enter, Back, Square,
  Triangle, Start, Select, L,
  R
}
 

Type of key.

More...
enum  HorizontalAlignment { Left = 0, Center, Right }
 

Horizontal alignment.

More...
enum  VerticalAlignment { Top = 0, Middle, Bottom }
 

Vertical alignment.

More...
enum  TextTrimming {
  None = 0, Character, Word, EllipsisCharacter,
  EllipsisWord
}
 

Cropping method of character string.

More...
enum  LineBreak { Character = 0, Word, Hyphenation, AtCode }
 

Break method of character string.

More...
enum  SpringType {
  AngleAxisX = 0, AngleAxisY = 1, AngleAxisZ = 2, PositionX = 3,
  PositionY = 4, PositionZ = 5, All = 6
}
 

Type of spring for LiveSpringPanel.

More...
enum  MessageDialogStyle { Ok = 0, OkCancel }
 

Types of message dialogs.

More...
enum  MessageDialogResult { Ok = 0, Cancel }
 

Types of message dialog buttons.

More...
enum  MoveEffectInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function for MoveEffect.

More...
enum  PressState { Normal = 0, Pressed = 1, Disabled = 2 }
 

Press status.

More...
enum  PressStateChangedReason {
  TouchDown, TouchLeave, TouchEnter, TouchUp,
  KeyDown, KeyUp, Cancel, ChangePressStateProperty,
  ChangeEnabledProperty
}
 

Reason for changing press status.

More...
enum  PressStateTouchLeaveBehavior { ResumeByTouchEnter = 0, KeepPressed, End }
 

Behavior of the press status when the touch is moved from the inside of the area to the outside.

More...
enum  ProgressBarStyle { Normal = 0, Animation }
 

Type of progress bar.

More...
enum  PushTransitionInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function.

More...
enum  ScrollBarOrientation { Horizontal = 0, Vertical }
 

Scroll bar direction.

More...
enum  ScrollBarVisibility { Visible = 0, ScrollableVisible, ScrollingVisible, Invisible }
 

Scroll bar view.

More...
enum  ShaderType { SolidFill = 0, Texture = 1, TextTexture = 2, OffscreenTexture = ShaderType.Texture }
 

Type of shader program.

More...
enum  InternalShaderType {
  SolidFill = 0, TextureRgba = 1, TextureAlpha = 2, PremultipliedTexture = 3,
  TextureAlphaShadow = 4, LiveScrollPanel = 5, LiveSphere = 6, _count
}
enum  SlideInEffectInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function for SlideInEffect.

More...
enum  SlideOutEffectInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function for SlideOutEffect.

More...
enum  SliderOrientation { Horizontal = 0, Vertical }
 

Slider direction.

More...
enum  MoveTarget { NextScene = 0, CurrentScene }
 

Scene for operation.

More...
enum  SlideTransitionInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function.

More...
enum  TouchEventType {
  Up = 0, Down, Move, Enter,
  Leave, None
}
 

Type of touch event.

More...
enum  TransitionUpdateResponse { Continue = 0, Finish }
 

Response of transition update.

More...
enum  BlendMode { Half = 0, Add, Premultiplied, Off }
 

Blend mode.

More...
enum  TransitionDrawOrder {
  CurrentScene = 0, NextScene, TransitionUIElement, CS_NS,
  CS_TE, NS_CS, NS_TE, TE_CS,
  TE_NS, CS_NS_TE, CS_TE_NS, NS_CS_TE,
  NS_TE_CS, TE_CS_NS, TE_NS_CS
}
 

Rendering order during a transition.

More...
enum  LayoutOrientation { Horizontal = 0, Vertical }
 

Layout direction.

More...
enum  PivotType {
  TopLeft = 0x00, TopCenter = 0x01, TopRight = 0x02, MiddleLeft = 0x10,
  MiddleCenter = 0x11, MiddleRight = 0x12, BottomLeft = 0x20, BottomCenter = 0x21,
  BottomRight = 0x22
}
 

Type of pivot.

More...
enum  Anchors {
  None = 0x00, Top = 0x01, Bottom = 0x02, Height = 0x04,
  Left = 0x10, Right = 0x20, Width = 0x40
}
 

Type of anchor.

More...
enum  ZoomEffectInterpolator {
  Linear = 0, EaseOutQuad, Overshoot, Elastic,
  Custom
}
 

Interpolation function for ZoomEffect.

More...

Functions

delegate float AnimationInterpolator (float from, float to, float ratio)
 Delegate the animation interpolation function for Effect and Transition.
delegate ListPanelItem ListItemCreator ()
 Delegate the method of creating items.
delegate void ListItemUpdater (ListPanelItem item)
 Delegate the method of updating items.

Detailed Description

Features handling on-screen user interfaces.


Enumeration Type Documentation

enum Anchors

Type of anchor.

Enumerator:
None 

None.

Top 

Fixed to top.

Bottom 

Fixed to bottom.

Height 

Fixed height.

Left 

Fixed to left.

Right 

Fixed to right.

Width 

Fixed width.

enum BlendMode

Blend mode.

Enumerator:
Half 

Blend by multiplying the alpha components of the source.

Add 

Blend by adding.

Premultiplied 

Premultiplied alpha blend.

Special blend mode for rendering a texture created with Widget.RenderToTexture

Off 

Do not blend (opaque)

Button type.

Enumerator:
Default 

Default.

Custom 

Customize.

Check box type.

Enumerator:
CheckBox 

Check box.

RadioButton 

Radio button.

Custom 

Customize.

Interpolation function.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Custom 

Custom.

Dialog background type.

Enumerator:
Default 

Default.

Custom 

Customize.

Dialog result.

Enumerator:
Ok 

OK.

Cancel 

Cancel.

This value is set when the dialog is closed by touching the Back button or the area outside the dialog, except when explicitly set.

DragGesture evaluation direction.

Enumerator:
All 

Determines all directions.

Vertical 

Determines only the vertical direction.

Horizontal 

Determines only the horizontal direction.

LimitedVertical 

Determines only the vertical direction, and ends determination at the point where moved to the horizontal direction.

LimitedHorizontal 

Determines only the horizontal direction, and ends determination at the point where moved to the vertical direction.

Response of effect update.

Enumerator:
Continue 

Continues updating the effect.

Finish 

Stops updating the effect.

Interpolation function for FadeInEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Custom 

Custom.

Interpolation function for FadeOutEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Custom 

Custom.

Flick direction.

Enumerator:
All 

All directions.

Vertical 

Vertical.

Horizontal 

Horizontal.

Type of interpolation function for FlipBoardEffect.

Enumerator:
Default 

Linear interpolation.

Custom 

Custom.

Type of interpolation function for FlipBoardTransition.

Enumerator:
Default 

Linear interpolation.

Custom 

Custom.

enum FocusStyle

The display style of focus.

Enumerator:
RoundedCorner 

Rectangle with rounded corners.

Rectangle 

Rectangle.

Circle 

Circle.

ListItem 

List item.

None 

Hide.

Four directions up, down, left, and right.

Used for the travel direction of the effect.

Enumerator:
Up 

Up.

Down 

Down.

Left 

Left.

Right 

Right.

Response to touch event distribution of GestureDetector.

Enumerator:
None 

Initial state.

This value is set with System, so it is not used with the OnTouchEvent return value. When this is used with the OnTouchEvent return value, it is treated the same as FailedAndStop.

UndetectedAndContinue 

Gesture not detected.

Distribution of the touch event is continued.

DetectedAndContinue 

Gesture already detected.

Distribution of the touch event is continued.

DetectedAndStop 

Gesture already detected.

Distribution of the touch event is ended.

FailedAndStop 

Gesture detection failed.

Distribution of the touch event is ended.

Scroll direction.

Enumerator:
Horizontal 

Horizontal.

Vertical 

Vertical.

Horizontal alignment.

Enumerator:
Left 

Align left.

Center 

Center.

Right 

Align right.

Image scale.

Enumerator:
Center 

Displays the image in the center without scaling.

Stretch 

Ignore the aspect ratio and fill the screen.

AspectInside 

Scale with a fixed aspect ratio until the interior edge.

AspectOutside 

Scale with a fixed aspect ratio until the exterior edge.

NinePatch 

Performs scaling using 9-patch.

Enumerator:
SolidFill 

One-color fill.

TextureRgba 

Render texture.

TextureAlpha 

Render text.

PremultipliedTexture 

Offscreen texture rendering (texture rendered with RenderToTexture)

TextureAlphaShadow 

Render text with shadow.

LiveScrollPanel 

Only for LiveScrollPanel.

LiveSphere 

Only for LiveSphere.

_count 

dummy

JumpFlipEffect rotation axis.

Enumerator:
X 

X-axis.

Y 

Y-axis.

JumpFlip rotation direction.

Enumerator:
ClockWise 

Clock-wise.

CounterClockWise 

Counter clock-wise.

Rotation speed.

Enumerator:
Fast 

High speed.

Slow 

Low speed.

Type of key event.

Enumerator:
Up 

Released.

Down 

Pressed.

LongPress 

Long press.

Repeat 

Continuous press.

EachFrameRepeat 

Repeat for each frame.

Cancel 

Cancel.

enum KeyType

Type of key.

Enumerator:
None 

None.

Left 

Left directional key.

Up 

Up directional key.

Right 

Right directional key.

Down 

Down directional key.

Enter 

Enter button.

Circle or cross button

Back 

Back button.

Circle or cross button

Square 

Square button.

Triangle 

Triangle button.

Start 

Start button.

Select 

Select button.

L 

L button.

R 

R button.

Layout direction.

Enumerator:
Horizontal 

Horizontal.

Vertical 

Vertical.

enum LineBreak

Break method of character string.

Enumerator:
Character 

By individual characters.

Word 

By individual words.

Hyphenation 

Break by individual characters and insert a hyphen.

AtCode 

Break with a line feed character.

Types of message dialog buttons.

Enumerator:
Ok 

OK button.

Cancel 

Cancel button.

Types of message dialogs.

Enumerator:
Ok 

Message dialog of the OK button.

OkCancel 

Message dialog of the OK/Cancel button.

Interpolation function for MoveEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.

enum MoveTarget

Scene for operation.

Enumerator:
NextScene 

Next scene.

CurrentScene 

Current scene.

enum PivotType

Type of pivot.

Enumerator:
TopLeft 

Top left.

TopCenter 

Top.

TopRight 

Top right.

MiddleLeft 

Left.

MiddleCenter 

Center.

MiddleRight 

Right.

BottomLeft 

Bottom left.

BottomCenter 

Bottom.

BottomRight 

Bottom right.

enum PressState

Press status.

Enumerator:
Normal 

Normal.

Pressed 

Press.

Disabled 

Disabled.

Reason for changing press status.

Enumerator:
TouchDown 

Touch down.

TouchLeave 

Touch moved from the inside of the area to the outside.

TouchEnter 

Touch moved from the outside of the area to the inside.

TouchUp 

Touch up.

KeyDown 

Key down.

KeyUp 

Key up.

Cancel 

Canceled or ResetState called.

ChangePressStateProperty 

PressState property changed.

ChangeEnabledProperty 

Enabled property changed.

Behavior of the press status when the touch is moved from the inside of the area to the outside.

Enumerator:
ResumeByTouchEnter 

When the finger goes outside the range, the status becomes Normal, and if the finger returns outside the range without being lifted, it returns to Press status again.

KeepPressed 

Keeps the Press status even when the finger drags outside the range.

End 

When the finger goes outside the range once, the status becomes Normal and does not change to Press status until touched again.

Type of progress bar.

Enumerator:
Normal 

Standard.

Animation 

With animation.

Interpolation function.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.

Scroll bar direction.

Enumerator:
Horizontal 

Horizontal.

Vertical 

Vertical.

Scroll bar view.

Enumerator:
Visible 

Always display.

ScrollableVisible 

Display when scrolling is enabled.

ScrollingVisible 

Display when scrolling.

Invisible 

Always hide.

enum ShaderType

Type of shader program.

Enumerator:
SolidFill 

One-color fill or vertex color rendering.

Texture 

Normal texture rendering (RGBA format texture)

TextTexture 

Text rendering (Alpha format texture)

OffscreenTexture 

Offscreen texture rendering (texture rendered with RenderToTexture)

Interpolation function for SlideInEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.

Interpolation function for SlideOutEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.

Slider direction.

Enumerator:
Horizontal 

Horizontal.

Vertical 

Vertical.

Interpolation function.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.

enum SpringType

Type of spring for LiveSpringPanel.

Enumerator:
AngleAxisX 

Spring that acts on the X-axis rotation.

AngleAxisY 

Spring that acts on the Y-axis rotation.

AngleAxisZ 

Spring that acts on the Z-axis rotation.

PositionX 

Spring that acts on the movement in the X-axis direction.

PositionY 

Spring that acts on the movement in the Y-axis direction.

PositionZ 

Spring that acts on the movement in the Z-axis direction.

All 

All springs.

System image asset.

Enumerator:
ButtonBackgroundNormal 

Button normally displayed.

ButtonBackgroundPressed 

Button displayed when pressed.

ButtonBackgroundDisabled 

Button displayed when disabled.

CheckBoxCheckedNormal 

Check box normally displayed (checked)

CheckBoxUncheckedNormal 

Check box normally displayed (unchecked)

CheckBoxCheckedPressed 

Check box displayed when button is pressed (checked)

CheckBoxUncheckedPressed 

Check box displayed when button is pressed (unchecked)

CheckBoxCheckedDisabled 

Check box displayed when disabled (checked)

CheckBoxUncheckedDisabled 

Check box displayed when disabled (unchecked)

RadioButtonCheckedNormal 

Radio button normally displayed (selected)

RadioButtonUncheckedNormal 

Radio button normally displayed (unselected)

RadioButtonCheckedPressed 

Radio button displayed when button is pressed (selected)

RadioButtonUncheckedPressed 

Radio button displayed when button is pressed (unselected)

RadioButtonCheckedDisabled 

Radio button displayed when disabled (selected)

RadioButtonUncheckedDisabled 

Radio button displayed when disabled (unselected)

SliderHorizontalBaseNormal 

Slider base when enabled (horizontal)

SliderHorizontalBaseDisabled 

Slider base when disabled (horizontal)

SliderHorizontalBarNormal 

Slider bar when enabled (horizontal)

SliderHorizontalBarDisabled 

Slider bar when disabled (horizontal)

SliderHorizontalHandleNormal 

Slider handle normally displayed (horizontal)

SliderHorizontalHandlePressed 

Slider handle displayed when button is pressed (horizontal)

SliderHorizontalHandleDisabled 

Slider handle displayed when disabled (horizontal)

SliderVerticalBaseNormal 

Slider base when enabled (vertical)

SliderVerticalBaseDisabled 

Slider base when disabled (vertical)

SliderVerticalBarNormal 

Slider bar when enabled (vertical)

SliderVerticalBarDisabled 

Slider bar when disabled (vertical)

SliderVerticalHandleNormal 

Slider handle normally displayed (vertical)

SliderVerticalHandlePressed 

Slider handle displayed when button is pressed (vertical)

SliderVerticalHandleDisabled 

Slider handle displayed when disabled (vertical)

ProgressBarBase 

Progress bar base.

ProgressBarNormal 

Standard progress bar.

ProgressBarAccelerator 

Progress bar with animation.

ScrollBarHorizontalBackground 

Scroll bar background (horizontal)

ScrollBarHorizontalBar 

Scroll bar (horizontal)

ScrollBarVerticalBackground 

Scroll bar background (vertical)

ScrollBarVerticalBar 

Scroll bar (vertical)

EditableTextBackgroundNormal 

Edit text background when enabled.

EditableTextBackgroundDisabled 

Edit text background when disabled.

BusyIndicator 

Busy indicator.

DialogBackground 

Dialog background.

PagePanelNormal 

Page of page panel when not displayed.

PagePanelActive 

Page of page panel when displayed.

ListPanelSeparatorTop 

List item separator (top edge)

ListPanelSeparatorBottom 

List item separator (bottom edge)

ListPanelSectionSeparator 

Section.

MessageDialogBackground 

Message dialog background.

MessageDialogSeparator 

Message dialog separator.

SpinBoxBase 

Background of spin box.

SpinBoxCenter 

Center of spin box.

PopupListBackgroundNormal 

Background of normal pop-up list.

PopupListBackgroundPressed 

Background of pop-up list when pressed.

PopupListBackgroundDisabled 

Background of pop-up list when disabled.

PopupListItemFocus 

Focus of the item in the pop-up list.

BackButtonBackgroundNormal 

Back button normally displayed.

BackButtonBackgroundDisabled 

Back button displayed when disabled.

BackButtonBackgroundPressed 

Back button displayed when pressed.

NavigationBarBackground 

Background of navigation bar.

FocusRoundedCorner 

Focus of the rectangle with rounded corners.

FocusRectangle 

Focus of the rectangle.

FocusCircle 

Focus of the circle.

FocusListItem 

Focus of the list item.

Cropping method of character string.

Enumerator:
None 

No cropping (cut text in the middle)

Character 

Crop by individual characters.

Word 

Crop by individual words.

EllipsisCharacter 

Crop by individual characters and insert ellipsis (...)

EllipsisWord 

Crop by individual words and insert ellipsis (...)

Type of touch event.

Enumerator:
Up 

Released.

Down 

Pressed.

Move 

Moved.

Enter 

Moved from the outside of the area to the inside.

Leave 

Moved from the inside of the area to the outside.

None 

Disabled.

Rendering order during a transition.

Enumerator:
CurrentScene 

Renders only CurrentScene.

NextScene 

Renders only NextScene.

TransitionUIElement 

Renders only TransitionUIElement.

CS_NS 

Renders CurrentScene and NextScene in order.

CS_TE 

Renders CurrentScene and TransitionUIElement in order.

NS_CS 

Renders NextScene and CurrentScene in order.

NS_TE 

Renders NextScene and TransitionUIElement in order.

TE_CS 

Renders TransitionUIElement and CurrentScene in order.

TE_NS 

Renders TransitionUIElement and NextScene in order.

CS_NS_TE 

Renders CurrentScene, NextScene, and TransitionUIElement in order.

CS_TE_NS 

Renders CurrentScene, TransitionUIElement, and NextScene in order.

NS_CS_TE 

Renders NextScene, CurrentScene, and TransitionUIElement in order.

NS_TE_CS 

Renders NextScene, TransitionUIElement, and CurrentScene in order.

TE_CS_NS 

Renders TransitionUIElement, CurrentScene, and NextScene in order.

TE_NS_CS 

Renders TransitionUIElement, NextScene, and CurrentScene in order.

Response of transition update.

Enumerator:
Continue 

Continues to update the transition.

Finish 

Ends updating the transition.

Vertical alignment.

Enumerator:
Top 

Align top.

Middle 

Center.

Bottom 

Align bottom.

Interpolation function for ZoomEffect.

Enumerator:
Linear 

Linear interpolation.

EaseOutQuad 

Easing (2D)

Overshoot 

Overshoot.

Elastic 

Oscillation.

Custom 

Custom.


Function Documentation

delegate float Sce.PlayStation.HighLevel.UI.AnimationInterpolator ( float  from,
float  to,
float  ratio 
)

Delegate the animation interpolation function for Effect and Transition.

Interpolate using the ratio from the start value (from) to the end value (to). The return value must be from when ratio = 0 and to when ratio = 1. However, when 0 < ratio < 1, the return value does not have to be between from and to.

Parameters:
fromStart value
toEnd value
ratioRatio (0 to 1)
Returns:
Interpolation result
delegate ListPanelItem Sce.PlayStation.HighLevel.UI.ListItemCreator ( )

Delegate the method of creating items.

Returns:
Item
delegate void Sce.PlayStation.HighLevel.UI.ListItemUpdater ( ListPanelItem  item)

Delegate the method of updating items.

Parameters:
itemItem