Base class for scenes transition nodes. More...
Public Member Functions | |
override bool | IsTransitionScene () |
Returns true for all scene deriving from TransitionScene. | |
TransitionScene (Scene next_scene) | |
Constructor. | |
override void | OnEnter () |
This function gets called when the scene is started by the Director. | |
Public Attributes | |
Scene | PreviousScene |
The previous scene we are transitioning from. | |
Scene | NextScene |
The scene we are transitioning to. | |
float | Duration = 0.0f |
Transition duration in seconds. | |
bool | KeepRendering = true |
If true, keep updating both scenes during the transition (more expensive). | |
Properties | |
float | FadeCompletion [get] |
Fade completion, [0,1] range. |
Base class for scenes transition nodes.
Those nodes make a visual transition between 2 given scenes, the current one and the next one. During the transition, both scenes are potentially updated and rendered at the same time.