TransitionScene Class Reference

Base class for scenes transition nodes. More...

Inheritance diagram for TransitionScene:
Scene Node TransitionFadeBase TransitionCrossFade TransitionDirectionalFade TransitionSolidFade

List of all members.

Public Member Functions

override bool IsTransitionScene ()
 Returns true for all scene deriving from TransitionScene.
 TransitionScene (Scene next_scene)
 Constructor.
override void OnEnter ()
 This function gets called when the scene is started by the Director.

Public Attributes

Scene PreviousScene
 The previous scene we are transitioning from.
Scene NextScene
 The scene we are transitioning to.
float Duration = 0.0f
 Transition duration in seconds.
bool KeepRendering = true
 If true, keep updating both scenes during the transition (more expensive).

Properties

float FadeCompletion [get]
 Fade completion, [0,1] range.

Detailed Description

Base class for scenes transition nodes.

Those nodes make a visual transition between 2 given scenes, the current one and the next one. During the transition, both scenes are potentially updated and rendered at the same time.