TransitionCrossFade メンバ一覧
これは全メンバの一覧です。
TransitionCrossFade
継承メンバも含んでいます。
ActionsPaused
Node
AddChild
(Node child, int order)
Node
AddChild
(Node child)
Node
AdHocDraw
Node
Angle
Node
CalcWorldTransformInverse
()
Node
Camera
Node
Camera2D
Node
Camera3D
Node
Children
Node
Cleanup
()
Node
[virtual]
DDraw
()
Node
DebugDrawContentLocalBounds
()
Node
[virtual]
DebugDrawTransform
()
Node
DebugDrawTransformScale
Node
[static]
DOnExitEvent
()
Node
Draw
()
TransitionCrossFade
[virtual]
DrawGridAutoStepMaxCells
Scene
DrawGridStep
Scene
DrawHierarchy
()
Node
[virtual]
Duration
TransitionScene
DVisitor
(Node node, int depth)
Node
FadeCompletion
TransitionScene
FindParentPlane
(ref Matrix4 mat)
Node
[virtual]
GetActionByTag
(int tag, int ith=0)
Node
GetContentWorldBounds
(ref Bounds2 bounds)
Node
[virtual]
GetlContentLocalBounds
(ref Bounds2 bounds)
Node
[virtual]
GetTouchPos
(int nth=0, bool prev=false)
Node
GetTransform
()
Node
GetTransformInverse
()
Node
GetWorldTransform
()
Node
IsRunning
Node
IsTransitionScene
()
TransitionScene
[virtual]
IsWorldPointInsideContentLocalBounds
(Vector2 world_position)
Node
KeepRendering
TransitionScene
LocalToWorld
(Vector2 local_point)
Node
Name
Node
NextScene
TransitionScene
NoClear
Scene
Node
()
Node
NumRunningActions
()
Node
OnEnter
()
TransitionFadeBase
[virtual]
OnExit
()
Scene
[virtual]
OnExitEvents
Node
Order
Node
Parent
Node
PauseSchedulerAndActions
()
Node
Pivot
Node
PopTransform
()
Node
[virtual]
Position
Node
PreviousScene
TransitionScene
PushTransform
()
Node
[virtual]
RegisterDisposeOnExit
(System.IDisposable disposable)
Node
RegisterDisposeOnExitRecursive
()
Node
RemoveAllChildren
(bool do_cleanup)
Node
RemoveChild
(Node child, bool do_cleanup)
Node
ResumeSchedulerAndActions
()
Node
Rotate
(float angle)
Node
Rotate
(Vector2 rotation)
Node
Rotation
Node
RotationNormalize
Node
RunAction
(ActionBase action)
Node
Scale
Node
Scene
()
Scene
SceneTime
Scene
Schedule
(DSchedulerFunc func, int priority=Scheduler.DefaultPriority)
Node
ScheduleInterval
(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority)
Node
SchedulerPaused
Node
ScheduleUpdate
(int priority=Scheduler.DefaultPriority)
Node
Skew
Node
StopAction
(ActionBase action)
Node
StopActionByTag
(int tag)
Node
StopAllActions
()
Node
Terminate
()
TransitionFadeBase
[static]
TransitionCrossFade
(Scene next_scene)
TransitionCrossFade
TransitionFadeBase
(Scene next_scene)
TransitionFadeBase
TransitionScene
(Scene next_scene)
TransitionScene
Traverse
(DVisitor visitor, int depth)
Node
[virtual]
Tween
TransitionCrossFade
Unschedule
(DSchedulerFunc func)
Node
UnscheduleAll
()
Node
UnscheduleUpdate
()
Node
Update
(float dt)
Node
[virtual]
VertexZ
Node
Visible
Node
WorldToLocal
(Vector2 world_point)
Node
全て
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