ActionsPaused | Node | |
AddChild(Node child, int order) | Node | |
AddChild(Node child) | Node | |
AdHocDraw | Node | |
Angle | Node | |
BlendMode | SpriteBase | |
CalcSizeInPixels() | SpriteTile | [virtual] |
CalcWorldTransformInverse() | Node | |
Camera | Node | |
Camera2D | Node | |
Camera3D | Node | |
CenterSprite() | SpriteBase | |
CenterSprite(Vector2 new_center) | SpriteBase | |
Children | Node | |
Cleanup() | Node | [virtual] |
Color | SpriteBase | |
DDraw() | Node | |
DebugDrawContentLocalBounds() | Node | [virtual] |
DebugDrawTransform() | Node | |
DebugDrawTransformScale | Node | [static] |
DOnExitEvent() | Node | |
Draw() | SpriteBase | [virtual] |
DrawHierarchy() | Node | [virtual] |
DVisitor(Node node, int depth) | Node | |
FindParentPlane(ref Matrix4 mat) | Node | [virtual] |
FlipU | SpriteBase | |
FlipV | SpriteBase | |
GetActionByTag(int tag, int ith=0) | Node | |
GetContentWorldBounds(ref Bounds2 bounds) | Node | [virtual] |
GetlContentLocalBounds(ref Bounds2 bounds) | SpriteBase | [virtual] |
GetlContentLocalBounds() | SpriteBase | |
GetTouchPos(int nth=0, bool prev=false) | Node | |
GetTransform() | Node | |
GetTransformInverse() | Node | |
GetWorldTransform() | Node | |
IsRunning | Node | |
IsWorldPointInsideContentLocalBounds(Vector2 world_position) | Node | |
LocalToWorld(Vector2 local_point) | Node | |
MakeFullScreen() | SpriteBase | |
Name | Node | |
Node() | Node | |
NumRunningActions() | Node | |
OnEnter() | Node | [virtual] |
OnExit() | Node | [virtual] |
OnExitEvents | Node | |
Order | Node | |
Parent | Node | |
PauseSchedulerAndActions() | Node | |
Pivot | Node | |
PopTransform() | Node | [virtual] |
Position | Node | |
PushTransform() | Node | [virtual] |
Quad | SpriteBase | |
RegisterDisposeOnExit(System.IDisposable disposable) | Node | |
RegisterDisposeOnExitRecursive() | Node | |
RemoveAllChildren(bool do_cleanup) | Node | |
RemoveChild(Node child, bool do_cleanup) | Node | |
ResumeSchedulerAndActions() | Node | |
Rotate(float angle) | Node | |
Rotate(Vector2 rotation) | Node | |
Rotation | Node | |
RotationNormalize | Node | |
RunAction(ActionBase action) | Node | |
Scale | Node | |
Schedule(DSchedulerFunc func, int priority=Scheduler.DefaultPriority) | Node | |
ScheduleInterval(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority) | Node | |
SchedulerPaused | Node | |
ScheduleUpdate(int priority=Scheduler.DefaultPriority) | Node | |
Shader | SpriteBase | |
Skew | Node | |
SpriteBase() | SpriteBase | |
SpriteBase(TextureInfo texture_info) | SpriteBase | |
SpriteTile() | SpriteTile | |
SpriteTile(TextureInfo texture_info) | SpriteTile | |
SpriteTile(TextureInfo texture_info, Vector2i index) | SpriteTile | |
SpriteTile(TextureInfo texture_info, int index) | SpriteTile | |
StopAction(ActionBase action) | Node | |
StopActionByTag(int tag) | Node | |
StopAllActions() | Node | |
TextureInfo | SpriteBase | |
TileIndex1D | SpriteTile | |
TileIndex2D | SpriteTile | |
Traverse(DVisitor visitor, int depth) | Node | [virtual] |
Unschedule(DSchedulerFunc func) | Node | |
UnscheduleAll() | Node | |
UnscheduleUpdate() | Node | |
Update(float dt) | Node | [virtual] |
VertexZ | Node | |
Visible | Node | |
WorldToLocal(Vector2 world_point) | Node | |