| ActionsPaused | Node | |
| AddChild(Node child, int order) | Node | |
| AddChild(Node child) | Node | |
| AdHocDraw | Node | |
| Angle | Node | |
| BlendMode | SpriteBase | |
| CalcSizeInPixels() | SpriteTile | [virtual] |
| CalcWorldTransformInverse() | Node | |
| Camera | Node | |
| Camera2D | Node | |
| Camera3D | Node | |
| CenterSprite() | SpriteBase | |
| CenterSprite(Vector2 new_center) | SpriteBase | |
| Children | Node | |
| Cleanup() | Node | [virtual] |
| Color | SpriteBase | |
| DDraw() | Node | |
| DebugDrawContentLocalBounds() | Node | [virtual] |
| DebugDrawTransform() | Node | |
| DebugDrawTransformScale | Node | [static] |
| DOnExitEvent() | Node | |
| Draw() | SpriteBase | [virtual] |
| DrawHierarchy() | Node | [virtual] |
| DVisitor(Node node, int depth) | Node | |
| FindParentPlane(ref Matrix4 mat) | Node | [virtual] |
| FlipU | SpriteBase | |
| FlipV | SpriteBase | |
| GetActionByTag(int tag, int ith=0) | Node | |
| GetContentWorldBounds(ref Bounds2 bounds) | Node | [virtual] |
| GetlContentLocalBounds(ref Bounds2 bounds) | SpriteBase | [virtual] |
| GetlContentLocalBounds() | SpriteBase | |
| GetTouchPos(int nth=0, bool prev=false) | Node | |
| GetTransform() | Node | |
| GetTransformInverse() | Node | |
| GetWorldTransform() | Node | |
| IsRunning | Node | |
| IsWorldPointInsideContentLocalBounds(Vector2 world_position) | Node | |
| LocalToWorld(Vector2 local_point) | Node | |
| MakeFullScreen() | SpriteBase | |
| Name | Node | |
| Node() | Node | |
| NumRunningActions() | Node | |
| OnEnter() | Node | [virtual] |
| OnExit() | Node | [virtual] |
| OnExitEvents | Node | |
| Order | Node | |
| Parent | Node | |
| PauseSchedulerAndActions() | Node | |
| Pivot | Node | |
| PopTransform() | Node | [virtual] |
| Position | Node | |
| PushTransform() | Node | [virtual] |
| Quad | SpriteBase | |
| RegisterDisposeOnExit(System.IDisposable disposable) | Node | |
| RegisterDisposeOnExitRecursive() | Node | |
| RemoveAllChildren(bool do_cleanup) | Node | |
| RemoveChild(Node child, bool do_cleanup) | Node | |
| ResumeSchedulerAndActions() | Node | |
| Rotate(float angle) | Node | |
| Rotate(Vector2 rotation) | Node | |
| Rotation | Node | |
| RotationNormalize | Node | |
| RunAction(ActionBase action) | Node | |
| Scale | Node | |
| Schedule(DSchedulerFunc func, int priority=Scheduler.DefaultPriority) | Node | |
| ScheduleInterval(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority) | Node | |
| SchedulerPaused | Node | |
| ScheduleUpdate(int priority=Scheduler.DefaultPriority) | Node | |
| Shader | SpriteBase | |
| Skew | Node | |
| SpriteBase() | SpriteBase | |
| SpriteBase(TextureInfo texture_info) | SpriteBase | |
| SpriteTile() | SpriteTile | |
| SpriteTile(TextureInfo texture_info) | SpriteTile | |
| SpriteTile(TextureInfo texture_info, Vector2i index) | SpriteTile | |
| SpriteTile(TextureInfo texture_info, int index) | SpriteTile | |
| StopAction(ActionBase action) | Node | |
| StopActionByTag(int tag) | Node | |
| StopAllActions() | Node | |
| TextureInfo | SpriteBase | |
| TileIndex1D | SpriteTile | |
| TileIndex2D | SpriteTile | |
| Traverse(DVisitor visitor, int depth) | Node | [virtual] |
| Unschedule(DSchedulerFunc func) | Node | |
| UnscheduleAll() | Node | |
| UnscheduleUpdate() | Node | |
| Update(float dt) | Node | [virtual] |
| VertexZ | Node | |
| Visible | Node | |
| WorldToLocal(Vector2 world_point) | Node | |