TransitionSolidFade fades the current scene to black before fading the next scene in. More...
Public Member Functions | |
TransitionSolidFade (Scene next_scene) | |
Constructor. | |
override void | Draw () |
The draw function. | |
Public Attributes | |
DTween | Tween = ( x ) => GameEngine2D.Base.Math.PowEaseInOut( x, 4.0f ) |
DTween. |
TransitionSolidFade fades the current scene to black before fading the next scene in.