Particles wraps a single ParticleSystem into a scenegraph node. More...
Public Member Functions | |
| Particles (int max_particles) | |
| ParticleSystem constructor. | |
| override void | Update (float dt) |
| The update function. | |
| override void | Draw () |
| The draw function. | |
| void | Dispose () |
| Dispose implementation. | |
Public Attributes | |
| ParticleSystem | ParticleSystem |
| The actual ParticleSystem object used by this Particles node. | |
Particles wraps a single ParticleSystem into a scenegraph node.
| Particles | ( | int | max_particles | ) |
ParticleSystem constructor.
Note that the constructor calls ScheduleUpdate().
| max_particles | The maximum number of particles for this particle system. |