Particles wraps a single ParticleSystem into a scenegraph node. More...
Public Member Functions | |
Particles (int max_particles) | |
ParticleSystem constructor. | |
override void | Update (float dt) |
The update function. | |
override void | Draw () |
The draw function. | |
void | Dispose () |
Dispose implementation. | |
Public Attributes | |
ParticleSystem | ParticleSystem |
The actual ParticleSystem object used by this Particles node. |
Particles wraps a single ParticleSystem into a scenegraph node.
Particles | ( | int | max_particles | ) |
ParticleSystem constructor.
Note that the constructor calls ScheduleUpdate().
max_particles | The maximum number of particles for this particle system. |