AddChildFirst(UIElement child) | UIElement | |
AddChildLast(UIElement child) | UIElement | |
Alpha | UIElement | |
BlendMode | UIElement | |
Children | UIElement | |
Culling | UIElement | |
Dispose() | UIElement | |
Dispose(bool disposing) | UIElement | [protected, virtual] |
DisposeSelf() | UIPrimitive | [protected, virtual] |
DrawMode | UIPrimitive | |
GetTexture() | UIElement | [protected] |
GetVertex(int index) | UIPrimitive | |
Image | UIElement | |
IndexCount | UIPrimitive | |
InsertChildAfter(UIElement child, UIElement prevChild) | UIElement | |
InsertChildBefore(UIElement child, UIElement nextChild) | UIElement | |
LocalToWorld | UIElement | |
MaxIndexCount | UIPrimitive | |
MaxVertexCount | UIPrimitive | |
Parent | UIElement | |
RemoveChild(UIElement child) | UIElement | |
Render() | UIPrimitive | [protected, virtual] |
SetIndices(ushort[] indices) | UIPrimitive | |
SetPosition(float x, float y) | UIElement | |
SetupDrawState() | UIElement | [protected, virtual] |
SetupFinalAlpha() | UIElement | [protected, virtual] |
SetupSortValue() | UIElement | [protected] |
ShaderType | UIElement | |
TextureFilterMode | UIElement | |
TextureWrapMode | UIElement | |
Transform3D | UIElement | |
UIElement() | UIElement | |
UIPrimitive(DrawMode drawMode, int maxVertexCount) | UIPrimitive | |
UIPrimitive(DrawMode drawMode, int maxVertexCount, int maxIndexCount) | UIPrimitive | |
VertexCount | UIPrimitive | |
Visible | UIElement | |
X | UIElement | |
Y | UIElement | |
ZSort | UIElement | |
ZSortOffset | UIElement | |