AddSprite(ref TRS quad, Vector2i tile_index) | SpriteRenderer | |
AddSprite(ref TRS quad, Vector2i tile_index, ref Matrix3 mat) | SpriteRenderer | |
AddSprite(ref TRS quad, ref TRS uv) | SpriteRenderer | |
AddSprite(ref TRS quad, ref TRS uv, ref Matrix3 mat) | SpriteRenderer | |
AddSprite(Vector2 bottom_left_start_pos, Vector2 x, Bounds2 uv_bounds) | SpriteRenderer | |
AddSprite(Vector4 v0, Vector4 v1, Vector4 v2, Vector4 v3) | SpriteRenderer | |
BeginSprites(TextureInfo texture_info, ISpriteShader shader, int num_sprites) | SpriteRenderer | |
BeginSprites(TextureInfo texture_info, int num_sprites) | SpriteRenderer | |
DefaultFontShader | SpriteRenderer | |
DefaultShader | SpriteRenderer | |
Dispose() | SpriteRenderer | |
Disposed | SpriteRenderer | |
DrawTextDebug(string str, Vector2 bottom_left_start_pos, float char_height, bool draw=true, ISpriteShader shader=null) | SpriteRenderer | |
DrawTextWithFontMap(string str, Vector2 bottom_left_start_pos, float char_height, bool draw, FontMap fontmap, ISpriteShader shader) | SpriteRenderer | |
DrawTextWithFontMap(string str, Vector2 bottom_left_start_pos, float char_height, bool draw, FontMap fontmap) | SpriteRenderer | |
EndSprites() | SpriteRenderer | |
FlipU | SpriteRenderer | |
FlipV | SpriteRenderer | |
SpriteRenderer(GraphicsContextAlpha gl, uint max_sprites) | SpriteRenderer | |