Caps | GraphicsContext | |
Clear() | GraphicsContext | |
Clear(ClearMask mask) | GraphicsContext | |
Disable(EnableMode mode) | GraphicsContext | |
Dispose() | GraphicsContext | |
DrawArrays(DrawMode mode, int first, int count) | GraphicsContext | |
DrawArrays(DrawMode mode, int first, int count, int repeat) | GraphicsContext | |
DrawArrays(Primitive[] primitives) | GraphicsContext | |
DrawArrays(Primitive[] primitives, int first, int count) | GraphicsContext | |
DrawArraysInstanced(DrawMode mode, int first, int count, int instFirst, int instCount) | GraphicsContext | |
Enable(EnableMode mode, bool status) | GraphicsContext | |
Enable(EnableMode mode) | GraphicsContext | |
GetBlendFunc() | GraphicsContext | |
GetBlendFuncAlpha() | GraphicsContext | |
GetBlendFuncRgb() | GraphicsContext | |
GetClearColor() | GraphicsContext | |
GetClearDepth() | GraphicsContext | |
GetClearStencil() | GraphicsContext | |
GetColorMask() | GraphicsContext | |
GetCullFace() | GraphicsContext | |
GetDepthFunc() | GraphicsContext | |
GetDepthRange() | GraphicsContext | |
GetEnableMode() | GraphicsContext | |
GetFrameBuffer() | GraphicsContext | |
GetLineWidth() | GraphicsContext | |
GetPolygonOffset() | GraphicsContext | |
GetScissor() | GraphicsContext | |
GetShaderProgram() | GraphicsContext | |
GetStencilFunc() | GraphicsContext | |
GetStencilFuncBack() | GraphicsContext | |
GetStencilFuncFront() | GraphicsContext | |
GetStencilOp() | GraphicsContext | |
GetStencilOpBack() | GraphicsContext | |
GetStencilOpFront() | GraphicsContext | |
GetTexture(int index) | GraphicsContext | |
GetVertexBuffer(int index) | GraphicsContext | |
GetViewport() | GraphicsContext | |
GraphicsContext() | GraphicsContext | |
GraphicsContext(int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode) | GraphicsContext | |
IsEnabled(EnableMode mode) | GraphicsContext | |
ReadPixels(byte[] pixels, PixelFormat format, int sx, int sy, int sw, int sh) | GraphicsContext | |
ReadPixels(Texture2D texture, int level, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext | |
ReadPixels(TextureCube texture, int level, TextureCubeFace cubeFace, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext | |
Screen | GraphicsContext | |
ScreenSizes | GraphicsContext | [static] |
SetBlendFunc(BlendFunc func) | GraphicsContext | |
SetBlendFunc(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
SetBlendFuncAlpha(BlendFunc func) | GraphicsContext | |
SetBlendFuncAlpha(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
SetBlendFuncRgb(BlendFunc func) | GraphicsContext | |
SetBlendFuncRgb(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
SetClearColor(Vector4 color) | GraphicsContext | |
SetClearColor(float r, float g, float b, float a) | GraphicsContext | |
SetClearColor(int r, int g, int b, int a) | GraphicsContext | |
SetClearDepth(float depth) | GraphicsContext | |
SetClearStencil(int stencil) | GraphicsContext | |
SetColorMask(ColorMask mask) | GraphicsContext | |
SetCullFace(CullFace face) | GraphicsContext | |
SetCullFace(CullFaceMode mode, CullFaceDirection direction) | GraphicsContext | |
SetDepthFunc(DepthFunc func) | GraphicsContext | |
SetDepthFunc(DepthFuncMode mode, bool writeMask) | GraphicsContext | |
SetDepthRange(Vector2 range) | GraphicsContext | |
SetDepthRange(float min, float max) | GraphicsContext | |
SetEnableMode(EnableMode mode) | GraphicsContext | |
SetFrameBuffer(FrameBuffer buffer) | GraphicsContext | |
SetLineWidth(float width) | GraphicsContext | |
SetPolygonOffset(PolygonOffset offset) | GraphicsContext | |
SetPolygonOffset(float factor, float units) | GraphicsContext | |
SetScissor(ImageRect rectangle) | GraphicsContext | |
SetScissor(int x, int y, int w, int h) | GraphicsContext | |
SetShaderProgram(ShaderProgram program) | GraphicsContext | |
SetStencilFunc(StencilFunc func) | GraphicsContext | |
SetStencilFunc(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
SetStencilFuncBack(StencilFunc func) | GraphicsContext | |
SetStencilFuncBack(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
SetStencilFuncFront(StencilFunc func) | GraphicsContext | |
SetStencilFuncFront(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
SetStencilOp(StencilOp op) | GraphicsContext | |
SetStencilOp(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
SetStencilOpBack(StencilOp op) | GraphicsContext | |
SetStencilOpBack(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
SetStencilOpFront(StencilOp op) | GraphicsContext | |
SetStencilOpFront(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
SetTexture(int index, Texture texture) | GraphicsContext | |
SetVertexBuffer(int index, VertexBuffer buffer) | GraphicsContext | |
SetViewport(ImageRect rectangle) | GraphicsContext | |
SetViewport(int x, int y, int w, int h) | GraphicsContext | |
SwapBuffers() | GraphicsContext | |