| Caps | GraphicsContext |  | 
  | Clear() | GraphicsContext |  | 
  | Clear(ClearMask mask) | GraphicsContext |  | 
  | Disable(EnableMode mode) | GraphicsContext |  | 
  | Dispose() | GraphicsContext |  | 
  | DrawArrays(DrawMode mode, int first, int count) | GraphicsContext |  | 
  | DrawArrays(DrawMode mode, int first, int count, int repeat) | GraphicsContext |  | 
  | DrawArrays(Primitive[] primitives) | GraphicsContext |  | 
  | DrawArrays(Primitive[] primitives, int first, int count) | GraphicsContext |  | 
  | DrawArraysInstanced(DrawMode mode, int first, int count, int instFirst, int instCount) | GraphicsContext |  | 
  | Enable(EnableMode mode, bool status) | GraphicsContext |  | 
  | Enable(EnableMode mode) | GraphicsContext |  | 
  | GetBlendFunc() | GraphicsContext |  | 
  | GetBlendFuncAlpha() | GraphicsContext |  | 
  | GetBlendFuncRgb() | GraphicsContext |  | 
  | GetClearColor() | GraphicsContext |  | 
  | GetClearDepth() | GraphicsContext |  | 
  | GetClearStencil() | GraphicsContext |  | 
  | GetColorMask() | GraphicsContext |  | 
  | GetCullFace() | GraphicsContext |  | 
  | GetDepthFunc() | GraphicsContext |  | 
  | GetDepthRange() | GraphicsContext |  | 
  | GetEnableMode() | GraphicsContext |  | 
  | GetFrameBuffer() | GraphicsContext |  | 
  | GetLineWidth() | GraphicsContext |  | 
  | GetPolygonOffset() | GraphicsContext |  | 
  | GetScissor() | GraphicsContext |  | 
  | GetShaderProgram() | GraphicsContext |  | 
  | GetStencilFunc() | GraphicsContext |  | 
  | GetStencilFuncBack() | GraphicsContext |  | 
  | GetStencilFuncFront() | GraphicsContext |  | 
  | GetStencilOp() | GraphicsContext |  | 
  | GetStencilOpBack() | GraphicsContext |  | 
  | GetStencilOpFront() | GraphicsContext |  | 
  | GetTexture(int index) | GraphicsContext |  | 
  | GetVertexBuffer(int index) | GraphicsContext |  | 
  | GetViewport() | GraphicsContext |  | 
  | GraphicsContext() | GraphicsContext |  | 
  | GraphicsContext(int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode) | GraphicsContext |  | 
  | IsEnabled(EnableMode mode) | GraphicsContext |  | 
  | ReadPixels(byte[] pixels, PixelFormat format, int sx, int sy, int sw, int sh) | GraphicsContext |  | 
  | ReadPixels(Texture2D texture, int level, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext |  | 
  | ReadPixels(TextureCube texture, int level, TextureCubeFace cubeFace, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext |  | 
  | Screen | GraphicsContext |  | 
  | ScreenSizes | GraphicsContext |  [static] | 
  | SetBlendFunc(BlendFunc func) | GraphicsContext |  | 
  | SetBlendFunc(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext |  | 
  | SetBlendFuncAlpha(BlendFunc func) | GraphicsContext |  | 
  | SetBlendFuncAlpha(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext |  | 
  | SetBlendFuncRgb(BlendFunc func) | GraphicsContext |  | 
  | SetBlendFuncRgb(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext |  | 
  | SetClearColor(Vector4 color) | GraphicsContext |  | 
  | SetClearColor(float r, float g, float b, float a) | GraphicsContext |  | 
  | SetClearColor(int r, int g, int b, int a) | GraphicsContext |  | 
  | SetClearDepth(float depth) | GraphicsContext |  | 
  | SetClearStencil(int stencil) | GraphicsContext |  | 
  | SetColorMask(ColorMask mask) | GraphicsContext |  | 
  | SetCullFace(CullFace face) | GraphicsContext |  | 
  | SetCullFace(CullFaceMode mode, CullFaceDirection direction) | GraphicsContext |  | 
  | SetDepthFunc(DepthFunc func) | GraphicsContext |  | 
  | SetDepthFunc(DepthFuncMode mode, bool writeMask) | GraphicsContext |  | 
  | SetDepthRange(Vector2 range) | GraphicsContext |  | 
  | SetDepthRange(float min, float max) | GraphicsContext |  | 
  | SetEnableMode(EnableMode mode) | GraphicsContext |  | 
  | SetFrameBuffer(FrameBuffer buffer) | GraphicsContext |  | 
  | SetLineWidth(float width) | GraphicsContext |  | 
  | SetPolygonOffset(PolygonOffset offset) | GraphicsContext |  | 
  | SetPolygonOffset(float factor, float units) | GraphicsContext |  | 
  | SetScissor(ImageRect rectangle) | GraphicsContext |  | 
  | SetScissor(int x, int y, int w, int h) | GraphicsContext |  | 
  | SetShaderProgram(ShaderProgram program) | GraphicsContext |  | 
  | SetStencilFunc(StencilFunc func) | GraphicsContext |  | 
  | SetStencilFunc(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext |  | 
  | SetStencilFuncBack(StencilFunc func) | GraphicsContext |  | 
  | SetStencilFuncBack(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext |  | 
  | SetStencilFuncFront(StencilFunc func) | GraphicsContext |  | 
  | SetStencilFuncFront(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext |  | 
  | SetStencilOp(StencilOp op) | GraphicsContext |  | 
  | SetStencilOp(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext |  | 
  | SetStencilOpBack(StencilOp op) | GraphicsContext |  | 
  | SetStencilOpBack(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext |  | 
  | SetStencilOpFront(StencilOp op) | GraphicsContext |  | 
  | SetStencilOpFront(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext |  | 
  | SetTexture(int index, Texture texture) | GraphicsContext |  | 
  | SetVertexBuffer(int index, VertexBuffer buffer) | GraphicsContext |  | 
  | SetViewport(ImageRect rectangle) | GraphicsContext |  | 
  | SetViewport(int x, int y, int w, int h) | GraphicsContext |  | 
  | SwapBuffers() | GraphicsContext |  |