Add(Rectangle r) | Rectangle | |
Add(ref Rectangle r, out Rectangle result) | Rectangle | |
Add(Rectangle r1, Rectangle r2) | Rectangle | [static] |
Add(ref Rectangle r1, ref Rectangle r2, out Rectangle result) | Rectangle | [static] |
Divide(float f) | Rectangle | |
Divide(float f, out Rectangle result) | Rectangle | |
Divide(Rectangle r, float f) | Rectangle | [static] |
Divide(ref Rectangle r, float f, out Rectangle result) | Rectangle | [static] |
Equals(Rectangle r, float epsilon) | Rectangle | |
Equals(Rectangle r) | Rectangle | |
Equals(Object o) | Rectangle | |
FromMatrix4(Matrix4 m) | Rectangle | [static] |
FromMatrix4(ref Matrix4 m, out Rectangle result) | Rectangle | [static] |
GetHashCode() | Rectangle | |
Height | Rectangle | |
Identity | Rectangle | [static] |
Inverse() | Rectangle | |
Inverse(out Rectangle result) | Rectangle | |
Inverse(Rectangle r) | Rectangle | [static] |
Inverse(ref Rectangle r, out Rectangle result) | Rectangle | [static] |
IsIdentity() | Rectangle | |
IsInfinity() | Rectangle | |
IsNaN() | Rectangle | |
Lerp(Rectangle r, float f) | Rectangle | |
Lerp(ref Rectangle r, float f, out Rectangle result) | Rectangle | |
Lerp(Rectangle r1, Rectangle r2, float f) | Rectangle | [static] |
Lerp(ref Rectangle r1, ref Rectangle r2, float f, out Rectangle result) | Rectangle | [static] |
Multiply(Rectangle r) | Rectangle | |
Multiply(ref Rectangle r, out Rectangle result) | Rectangle | |
Multiply(float f) | Rectangle | |
Multiply(float f, out Rectangle result) | Rectangle | |
Multiply(Rectangle r1, Rectangle r2) | Rectangle | [static] |
Multiply(ref Rectangle r1, ref Rectangle r2, out Rectangle result) | Rectangle | [static] |
Multiply(Rectangle r, float f) | Rectangle | [static] |
Multiply(ref Rectangle r, float f, out Rectangle result) | Rectangle | [static] |
Negate() | Rectangle | |
Negate(out Rectangle result) | Rectangle | |
Negate(Rectangle r) | Rectangle | [static] |
Negate(ref Rectangle r, out Rectangle result) | Rectangle | [static] |
operator!=(Rectangle r1, Rectangle r2) | Rectangle | [static] |
operator*(Rectangle r1, Rectangle r2) | Rectangle | [static] |
operator*(Rectangle r, float f) | Rectangle | [static] |
operator*(float f, Rectangle r) | Rectangle | [static] |
operator+(Rectangle r1, Rectangle r2) | Rectangle | [static] |
operator-(Rectangle r1, Rectangle r2) | Rectangle | [static] |
operator-(Rectangle r) | Rectangle | [static] |
operator/(Rectangle r, float f) | Rectangle | [static] |
operator==(Rectangle r1, Rectangle r2) | Rectangle | [static] |
Position | Rectangle | |
Rectangle(float x, float y, float width, float height) | Rectangle | |
Rectangle(Vector2 position, Vector2 size) | Rectangle | |
Rectangle(Vector4 v) | Rectangle | |
Size | Rectangle | |
Subtract(Rectangle r) | Rectangle | |
Subtract(ref Rectangle r, out Rectangle result) | Rectangle | |
Subtract(Rectangle r1, Rectangle r2) | Rectangle | [static] |
Subtract(ref Rectangle r1, ref Rectangle r2, out Rectangle result) | Rectangle | [static] |
ToMatrix4() | Rectangle | |
ToMatrix4(out Matrix4 result) | Rectangle | |
ToString() | Rectangle | |
ToVector4() | Rectangle | |
ToVector4(out Vector4 result) | Rectangle | |
TransformPoint(Vector2 v) | Rectangle | |
TransformPoint(ref Vector2 v, out Vector2 result) | Rectangle | |
TransformPoint(Rectangle r, Vector2 v) | Rectangle | [static] |
TransformPoint(ref Rectangle r, ref Vector2 v, out Vector2 result) | Rectangle | [static] |
TransformVector(Vector2 v) | Rectangle | |
TransformVector(ref Vector2 v, out Vector2 result) | Rectangle | |
TransformVector(Rectangle r, Vector2 v) | Rectangle | [static] |
TransformVector(ref Rectangle r, ref Vector2 v, out Vector2 result) | Rectangle | [static] |
Width | Rectangle | |
X | Rectangle | |
Y | Rectangle | |
Zero | Rectangle | [static] |