| Add(Quaternion q) | Quaternion | |
| Add(ref Quaternion q, out Quaternion result) | Quaternion | |
| Add(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Add(ref Quaternion q1, ref Quaternion q2, out Quaternion result) | Quaternion | [static] |
| Angle(Quaternion q) | Quaternion | |
| Angle(ref Quaternion q) | Quaternion | |
| Angle(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Angle(ref Quaternion q1, ref Quaternion q2) | Quaternion | [static] |
| Conjugate() | Quaternion | |
| Conjugate(out Quaternion result) | Quaternion | |
| Conjugate(Quaternion q) | Quaternion | [static] |
| Conjugate(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| Divide(float f) | Quaternion | |
| Divide(float f, out Quaternion result) | Quaternion | |
| Divide(Quaternion q, float f) | Quaternion | [static] |
| Divide(ref Quaternion q, float f, out Quaternion result) | Quaternion | [static] |
| Dot(Quaternion q) | Quaternion | |
| Dot(ref Quaternion q) | Quaternion | |
| Dot(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Dot(ref Quaternion q1, ref Quaternion q2) | Quaternion | [static] |
| Equals(Quaternion q, float epsilon) | Quaternion | |
| Equals(Quaternion q) | Quaternion | |
| Equals(Object o) | Quaternion | |
| Exp() | Quaternion | |
| Exp(out Quaternion result) | Quaternion | |
| Exp(Quaternion q) | Quaternion | [static] |
| Exp(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| FromMatrix4(Matrix4 m) | Quaternion | [static] |
| FromMatrix4(ref Matrix4 m, out Quaternion result) | Quaternion | [static] |
| GetHashCode() | Quaternion | |
| Identity | Quaternion | [static] |
| Inverse() | Quaternion | |
| Inverse(out Quaternion result) | Quaternion | |
| Inverse(Quaternion q) | Quaternion | [static] |
| Inverse(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| IsIdentity() | Quaternion | |
| IsInfinity() | Quaternion | |
| IsNaN() | Quaternion | |
| IsUnit(float epsilon) | Quaternion | |
| Length() | Quaternion | |
| Length(Quaternion q) | Quaternion | [static] |
| Length(ref Quaternion q) | Quaternion | [static] |
| LengthSquared() | Quaternion | |
| LengthSquared(Quaternion q) | Quaternion | [static] |
| LengthSquared(ref Quaternion q) | Quaternion | [static] |
| Lerp(Quaternion q, float f) | Quaternion | |
| Lerp(ref Quaternion q, float f, out Quaternion result) | Quaternion | |
| Lerp(Quaternion q1, Quaternion q2, float f) | Quaternion | [static] |
| Lerp(ref Quaternion q1, ref Quaternion q2, float f, out Quaternion result) | Quaternion | [static] |
| Log() | Quaternion | |
| Log(out Quaternion result) | Quaternion | |
| Log(Quaternion q) | Quaternion | [static] |
| Log(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| Multiply(Quaternion q) | Quaternion | |
| Multiply(ref Quaternion q, out Quaternion result) | Quaternion | |
| Multiply(float f) | Quaternion | |
| Multiply(float f, out Quaternion result) | Quaternion | |
| Multiply(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Multiply(ref Quaternion q1, ref Quaternion q2, out Quaternion result) | Quaternion | [static] |
| Multiply(Quaternion q, float f) | Quaternion | [static] |
| Multiply(ref Quaternion q, float f, out Quaternion result) | Quaternion | [static] |
| Negate() | Quaternion | |
| Negate(out Quaternion result) | Quaternion | |
| Negate(Quaternion q) | Quaternion | [static] |
| Negate(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| Normalize() | Quaternion | |
| Normalize(out Quaternion result) | Quaternion | |
| Normalize(Quaternion q) | Quaternion | [static] |
| Normalize(ref Quaternion q, out Quaternion result) | Quaternion | [static] |
| operator!=(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| operator*(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| operator*(Quaternion q, float f) | Quaternion | [static] |
| operator*(float f, Quaternion q) | Quaternion | [static] |
| operator+(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| operator-(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| operator-(Quaternion q) | Quaternion | [static] |
| operator/(Quaternion q, float f) | Quaternion | [static] |
| operator==(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Quaternion(float x, float y, float z, float w) | Quaternion | |
| Quaternion(Vector3 xyz, float w) | Quaternion | |
| Quaternion(Vector4 v) | Quaternion | |
| RotationAxis(Vector3 axis, float angle) | Quaternion | [static] |
| RotationAxis(ref Vector3 axis, float angle, out Quaternion result) | Quaternion | [static] |
| RotationX(float angle) | Quaternion | [static] |
| RotationX(float angle, out Quaternion result) | Quaternion | [static] |
| RotationXyz(float x, float y, float z) | Quaternion | [static] |
| RotationXyz(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationXyz(Vector3 angles) | Quaternion | [static] |
| RotationXyz(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| RotationXzy(float x, float y, float z) | Quaternion | [static] |
| RotationXzy(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationXzy(Vector3 angles) | Quaternion | [static] |
| RotationXzy(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| RotationY(float angle) | Quaternion | [static] |
| RotationY(float angle, out Quaternion result) | Quaternion | [static] |
| RotationYxz(float x, float y, float z) | Quaternion | [static] |
| RotationYxz(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationYxz(Vector3 angles) | Quaternion | [static] |
| RotationYxz(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| RotationYzx(float x, float y, float z) | Quaternion | [static] |
| RotationYzx(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationYzx(Vector3 angles) | Quaternion | [static] |
| RotationYzx(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| RotationZ(float angle) | Quaternion | [static] |
| RotationZ(float angle, out Quaternion result) | Quaternion | [static] |
| RotationZxy(float x, float y, float z) | Quaternion | [static] |
| RotationZxy(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationZxy(Vector3 angles) | Quaternion | [static] |
| RotationZxy(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| RotationZyx(float x, float y, float z) | Quaternion | [static] |
| RotationZyx(float x, float y, float z, out Quaternion result) | Quaternion | [static] |
| RotationZyx(Vector3 angles) | Quaternion | [static] |
| RotationZyx(ref Vector3 angles, out Quaternion result) | Quaternion | [static] |
| Slerp(Quaternion q, float f) | Quaternion | |
| Slerp(ref Quaternion q, float f, out Quaternion result) | Quaternion | |
| Slerp(Quaternion q1, Quaternion q2, float f) | Quaternion | [static] |
| Slerp(ref Quaternion q1, ref Quaternion q2, float f, out Quaternion result) | Quaternion | [static] |
| Subtract(Quaternion q) | Quaternion | |
| Subtract(ref Quaternion q, out Quaternion result) | Quaternion | |
| Subtract(Quaternion q1, Quaternion q2) | Quaternion | [static] |
| Subtract(ref Quaternion q1, ref Quaternion q2, out Quaternion result) | Quaternion | [static] |
| ToAxisAngle(out Vector3 axis, out float angle) | Quaternion | |
| ToMatrix4() | Quaternion | |
| ToMatrix4(out Matrix4 result) | Quaternion | |
| ToString() | Quaternion | |
| ToVector4() | Quaternion | |
| ToVector4(out Vector4 result) | Quaternion | |
| Transform(Vector4 v) | Quaternion | |
| Transform(ref Vector4 v, out Vector4 result) | Quaternion | |
| Transform(Vector3 v) | Quaternion | |
| Transform(ref Vector3 v, out Vector3 result) | Quaternion | |
| Transform(Vector2 v) | Quaternion | |
| Transform(ref Vector2 v, out Vector2 result) | Quaternion | |
| Transform(Quaternion q, Vector4 v) | Quaternion | [static] |
| Transform(ref Quaternion q, ref Vector4 v, out Vector4 result) | Quaternion | [static] |
| Transform(Quaternion q, Vector3 v) | Quaternion | [static] |
| Transform(ref Quaternion q, ref Vector3 v, out Vector3 result) | Quaternion | [static] |
| Transform(Quaternion q, Vector2 v) | Quaternion | [static] |
| Transform(ref Quaternion q, ref Vector2 v, out Vector2 result) | Quaternion | [static] |
| TurnTo(Quaternion q, float angle) | Quaternion | |
| TurnTo(ref Quaternion q, float angle, out Quaternion result) | Quaternion | |
| TurnTo(Quaternion q1, Quaternion q2, float angle) | Quaternion | [static] |
| TurnTo(ref Quaternion q1, ref Quaternion q2, float angle, out Quaternion result) | Quaternion | [static] |
| W | Quaternion | |
| X | Quaternion | |
| Y | Quaternion | |
| Z | Quaternion | |