Add(Matrix4 m) | Matrix4 | |
Add(ref Matrix4 m, out Matrix4 result) | Matrix4 | |
Add(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
Add(ref Matrix4 m1, ref Matrix4 m2, out Matrix4 result) | Matrix4 | [static] |
AxisW | Matrix4 | |
AxisX | Matrix4 | |
AxisY | Matrix4 | |
AxisZ | Matrix4 | |
ColumnW | Matrix4 | |
ColumnX | Matrix4 | |
ColumnY | Matrix4 | |
ColumnZ | Matrix4 | |
Determinant() | Matrix4 | |
Determinant(Matrix4 m) | Matrix4 | [static] |
Determinant(ref Matrix4 m) | Matrix4 | [static] |
Divide(float f) | Matrix4 | |
Divide(float f, out Matrix4 result) | Matrix4 | |
Divide(Matrix4 m, float f) | Matrix4 | [static] |
Divide(ref Matrix4 m, float f, out Matrix4 result) | Matrix4 | [static] |
Equals(Matrix4 m, float epsilon) | Matrix4 | |
Equals(Matrix4 m) | Matrix4 | |
Equals(Object o) | Matrix4 | |
Frustum(float l, float r, float b, float t, float n, float f) | Matrix4 | [static] |
Frustum(float l, float r, float b, float t, float n, float f, out Matrix4 result) | Matrix4 | [static] |
GetHashCode() | Matrix4 | |
Identity | Matrix4 | [static] |
Inverse() | Matrix4 | |
Inverse(out Matrix4 result) | Matrix4 | |
Inverse(Matrix4 m) | Matrix4 | [static] |
Inverse(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
InverseAffine() | Matrix4 | |
InverseAffine(out Matrix4 result) | Matrix4 | |
InverseAffine(Matrix4 m) | Matrix4 | [static] |
InverseAffine(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
InverseOrthonormal() | Matrix4 | |
InverseOrthonormal(out Matrix4 result) | Matrix4 | |
InverseOrthonormal(Matrix4 m) | Matrix4 | [static] |
InverseOrthonormal(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
IsIdentity() | Matrix4 | |
IsInfinity() | Matrix4 | |
IsNaN() | Matrix4 | |
IsOrthonormal(float epsilon) | Matrix4 | |
LookAt(Vector3 eye, Vector3 center, Vector3 up) | Matrix4 | [static] |
LookAt(ref Vector3 eye, ref Vector3 center, ref Vector3 up, out Matrix4 result) | Matrix4 | [static] |
M11 | Matrix4 | |
M12 | Matrix4 | |
M13 | Matrix4 | |
M14 | Matrix4 | |
M21 | Matrix4 | |
M22 | Matrix4 | |
M23 | Matrix4 | |
M24 | Matrix4 | |
M31 | Matrix4 | |
M32 | Matrix4 | |
M33 | Matrix4 | |
M34 | Matrix4 | |
M41 | Matrix4 | |
M42 | Matrix4 | |
M43 | Matrix4 | |
M44 | Matrix4 | |
Matrix4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | Matrix4 | |
Matrix4(Vector4 x, Vector4 y, Vector4 z, Vector4 w) | Matrix4 | |
Matrix4(Vector3 x, Vector3 y, Vector3 z, Vector3 w) | Matrix4 | |
Multiply(Matrix4 m) | Matrix4 | |
Multiply(ref Matrix4 m, out Matrix4 result) | Matrix4 | |
Multiply(float f) | Matrix4 | |
Multiply(float f, out Matrix4 result) | Matrix4 | |
Multiply(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
Multiply(ref Matrix4 m1, ref Matrix4 m2, out Matrix4 result) | Matrix4 | [static] |
Multiply(Matrix4 m, float f) | Matrix4 | [static] |
Multiply(ref Matrix4 m, float f, out Matrix4 result) | Matrix4 | [static] |
MultiplyAffine(Matrix4 m) | Matrix4 | |
MultiplyAffine(ref Matrix4 m, out Matrix4 result) | Matrix4 | |
MultiplyAffine(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
MultiplyAffine(ref Matrix4 m1, ref Matrix4 m2, out Matrix4 result) | Matrix4 | [static] |
Negate() | Matrix4 | |
Negate(out Matrix4 result) | Matrix4 | |
Negate(Matrix4 m) | Matrix4 | [static] |
Negate(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
operator!=(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
operator*(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
operator*(Matrix4 m, float f) | Matrix4 | [static] |
operator*(float f, Matrix4 m) | Matrix4 | [static] |
operator*(Matrix4 m, Vector4 v) | Matrix4 | [static] |
operator+(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
operator-(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
operator-(Matrix4 m) | Matrix4 | [static] |
operator/(Matrix4 m, float f) | Matrix4 | [static] |
operator==(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
Ortho(float l, float r, float b, float t, float n, float f) | Matrix4 | [static] |
Ortho(float l, float r, float b, float t, float n, float f, out Matrix4 result) | Matrix4 | [static] |
Orthonormalize() | Matrix4 | |
Orthonormalize(out Matrix4 result) | Matrix4 | |
Orthonormalize(Matrix4 m) | Matrix4 | [static] |
Orthonormalize(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
Perspective(float fovy, float aspect, float n, float f) | Matrix4 | [static] |
Perspective(float fovy, float aspect, float n, float f, out Matrix4 result) | Matrix4 | [static] |
RotationAxis(Vector3 axis, float angle) | Matrix4 | [static] |
RotationAxis(ref Vector3 axis, float angle, out Matrix4 result) | Matrix4 | [static] |
RotationX(float angle) | Matrix4 | [static] |
RotationX(float angle, out Matrix4 result) | Matrix4 | [static] |
RotationXyz(float x, float y, float z) | Matrix4 | [static] |
RotationXyz(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationXyz(Vector3 angles) | Matrix4 | [static] |
RotationXyz(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RotationXzy(float x, float y, float z) | Matrix4 | [static] |
RotationXzy(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationXzy(Vector3 angles) | Matrix4 | [static] |
RotationXzy(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RotationY(float angle) | Matrix4 | [static] |
RotationY(float angle, out Matrix4 result) | Matrix4 | [static] |
RotationYxz(float x, float y, float z) | Matrix4 | [static] |
RotationYxz(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationYxz(Vector3 angles) | Matrix4 | [static] |
RotationYxz(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RotationYzx(float x, float y, float z) | Matrix4 | [static] |
RotationYzx(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationYzx(Vector3 angles) | Matrix4 | [static] |
RotationYzx(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RotationZ(float angle) | Matrix4 | [static] |
RotationZ(float angle, out Matrix4 result) | Matrix4 | [static] |
RotationZxy(float x, float y, float z) | Matrix4 | [static] |
RotationZxy(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationZxy(Vector3 angles) | Matrix4 | [static] |
RotationZxy(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RotationZyx(float x, float y, float z) | Matrix4 | [static] |
RotationZyx(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
RotationZyx(Vector3 angles) | Matrix4 | [static] |
RotationZyx(ref Vector3 angles, out Matrix4 result) | Matrix4 | [static] |
RowW | Matrix4 | |
RowX | Matrix4 | |
RowY | Matrix4 | |
RowZ | Matrix4 | |
Scale(float x, float y, float z) | Matrix4 | [static] |
Scale(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
Scale(Vector3 scale) | Matrix4 | [static] |
Scale(ref Vector3 scale, out Matrix4 result) | Matrix4 | [static] |
Scale(Vector2 scale) | Matrix4 | [static] |
Scale(ref Vector2 scale, out Matrix4 result) | Matrix4 | [static] |
Subtract(Matrix4 m) | Matrix4 | |
Subtract(ref Matrix4 m, out Matrix4 result) | Matrix4 | |
Subtract(Matrix4 m1, Matrix4 m2) | Matrix4 | [static] |
Subtract(ref Matrix4 m1, ref Matrix4 m2, out Matrix4 result) | Matrix4 | [static] |
ToString() | Matrix4 | |
Transform(Vector4 v) | Matrix4 | |
Transform(ref Vector4 v, out Vector4 result) | Matrix4 | |
Transform(Matrix4 m, Vector4 v) | Matrix4 | [static] |
Transform(ref Matrix4 m, ref Vector4 v, out Vector4 result) | Matrix4 | [static] |
Transformation(Vector3 translation, Quaternion rotation, Vector3 scale) | Matrix4 | [static] |
Transformation(ref Vector3 translation, ref Quaternion rotation, ref Vector3 scale, out Matrix4 result) | Matrix4 | [static] |
Transformation(Vector2 translation, float rotation, Vector2 scale) | Matrix4 | [static] |
Transformation(ref Vector2 translation, float rotation, ref Vector2 scale, out Matrix4 result) | Matrix4 | [static] |
Transformation(Vector3 translation, Vector3 scale) | Matrix4 | [static] |
Transformation(ref Vector3 translation, ref Vector3 scale, out Matrix4 result) | Matrix4 | [static] |
Transformation(Vector2 translation, Vector2 scale) | Matrix4 | [static] |
Transformation(ref Vector2 translation, ref Vector2 scale, out Matrix4 result) | Matrix4 | [static] |
TransformPoint(Vector3 v) | Matrix4 | |
TransformPoint(ref Vector3 v, out Vector3 result) | Matrix4 | |
TransformPoint(Vector2 v) | Matrix4 | |
TransformPoint(ref Vector2 v, out Vector2 result) | Matrix4 | |
TransformPoint(Matrix4 m, Vector3 v) | Matrix4 | [static] |
TransformPoint(ref Matrix4 m, ref Vector3 v, out Vector3 result) | Matrix4 | [static] |
TransformPoint(Matrix4 m, Vector2 v) | Matrix4 | [static] |
TransformPoint(ref Matrix4 m, ref Vector2 v, out Vector2 result) | Matrix4 | [static] |
TransformProjection(Vector4 v) | Matrix4 | |
TransformProjection(ref Vector4 v, out Vector4 result) | Matrix4 | |
TransformProjection(Vector3 v) | Matrix4 | |
TransformProjection(ref Vector3 v, out Vector3 result) | Matrix4 | |
TransformProjection(Vector2 v) | Matrix4 | |
TransformProjection(ref Vector2 v, out Vector2 result) | Matrix4 | |
TransformProjection(Matrix4 m, Vector4 v) | Matrix4 | [static] |
TransformProjection(ref Matrix4 m, ref Vector4 v, out Vector4 result) | Matrix4 | [static] |
TransformProjection(Matrix4 m, Vector3 v) | Matrix4 | [static] |
TransformProjection(ref Matrix4 m, ref Vector3 v, out Vector3 result) | Matrix4 | [static] |
TransformProjection(Matrix4 m, Vector2 v) | Matrix4 | [static] |
TransformProjection(ref Matrix4 m, ref Vector2 v, out Vector2 result) | Matrix4 | [static] |
TransformVector(Vector3 v) | Matrix4 | |
TransformVector(ref Vector3 v, out Vector3 result) | Matrix4 | |
TransformVector(Vector2 v) | Matrix4 | |
TransformVector(ref Vector2 v, out Vector2 result) | Matrix4 | |
TransformVector(Matrix4 m, Vector3 v) | Matrix4 | [static] |
TransformVector(ref Matrix4 m, ref Vector3 v, out Vector3 result) | Matrix4 | [static] |
TransformVector(Matrix4 m, Vector2 v) | Matrix4 | [static] |
TransformVector(ref Matrix4 m, ref Vector2 v, out Vector2 result) | Matrix4 | [static] |
Translation(float x, float y, float z) | Matrix4 | [static] |
Translation(float x, float y, float z, out Matrix4 result) | Matrix4 | [static] |
Translation(Vector3 translation) | Matrix4 | [static] |
Translation(ref Vector3 translation, out Matrix4 result) | Matrix4 | [static] |
Translation(Vector2 translation) | Matrix4 | [static] |
Translation(ref Vector2 translation, out Matrix4 result) | Matrix4 | [static] |
Transpose() | Matrix4 | |
Transpose(out Matrix4 result) | Matrix4 | |
Transpose(Matrix4 m) | Matrix4 | [static] |
Transpose(ref Matrix4 m, out Matrix4 result) | Matrix4 | [static] |
Zero | Matrix4 | [static] |