AddBody(int shapeIndex, float mass) | PhysicsScene | |
AddBody(PhysicsShape shape, float mass) | PhysicsScene | |
AddBoxShape(Vector2 width) | PhysicsScene | |
AddConvexHullShape(Vector2[] pos, int num) | PhysicsScene | |
AddConvexShape(Vector2[] pos, int num) | PhysicsScene | |
AddIgnorePair(uint index1, uint index2) | PhysicsScene | |
AddIgnorePair(PhysicsBody body1, PhysicsBody body2) | PhysicsScene | |
AddJoint(int bodyIndex1, int bodyIndex2, Vector2 anchorPos) | PhysicsScene | |
AddJoint(PhysicsBody body1, PhysicsBody body2, Vector2 anchorPos) | PhysicsScene | |
AddLineChainShape(Vector2[] pos, int num) | PhysicsScene | |
AddSphereShape(float radius) | PhysicsScene | |
AddSpring(int bodyIndex1, int bodyIndex2, Vector2 anchorPos1, Vector2 anchorPos2) | PhysicsScene | |
AddSpring(PhysicsBody body1, PhysicsBody body2, Vector2 anchorPos1, Vector2 anchorPos2) | PhysicsScene | |
BroadOpType Enum | PhysicsScene | |
broadPair | PhysicsScene | |
BroadPair | PhysicsScene | |
CheckForcePicking(ref Vector2 click_pos, ref Vector2 diff_pos, bool rigorous_check) | PhysicsScene | |
CheckOutOfBound(PhysicsBody body) | PhysicsScene | |
CheckPicking(ref Vector2 click_pos, ref Vector2 diff_pos, bool rigorous_check) | PhysicsScene | |
CompoundMap | PhysicsScene | |
compoundMap | PhysicsScene | |
DeleteBody(int index) | PhysicsScene | |
DeleteBody(PhysicsBody body) | PhysicsScene | |
DeleteJoint(int index) | PhysicsScene | |
DeleteJoint(PhysicsJoint joint) | PhysicsScene | |
DeleteSpring(int index) | PhysicsScene | |
DeleteSpring(PhysicsSpring spring) | PhysicsScene | |
DrawAdditionalInfo(ref GraphicsContext graphics, ref ShaderProgram program, Matrix4 rendering_scale) | PhysicsScene | [virtual] |
DrawAllBody(ref GraphicsContext graphics, ref ShaderProgram program, Matrix4 rendering_scale, int click_index) | PhysicsScene | [virtual] |
FilterOp | PhysicsScene | |
filterOp | PhysicsScene | |
GetBody(int index) | PhysicsScene | |
GetBodyIndex(PhysicsBody body) | PhysicsScene | |
GetJoint(int index) | PhysicsScene | |
GetJointIndex(PhysicsJoint joint) | PhysicsScene | |
GetShape(int index) | PhysicsScene | |
GetShapeIndex(PhysicsShape shape) | PhysicsScene | |
GetSpring(int index) | PhysicsScene | |
GetSpringIndex(PhysicsSpring spring) | PhysicsScene | |
gravity | PhysicsScene | |
Gravity | PhysicsScene | |
IgnorePair | PhysicsScene | |
ignorePair | PhysicsScene | |
InitScene() | PhysicsScene | [virtual] |
KeyboardFunc(GamePadButtons ePad) | PhysicsScene | [virtual] |
MergeCompound(PhysicsBody[] bodyList, int num, bool flag=true) | PhysicsScene | |
numBody | PhysicsScene | |
NumBody | PhysicsScene | |
numBroadPair | PhysicsScene | |
NumBroadPair | PhysicsScene | |
NumIgnorePair | PhysicsScene | |
numIgnorePair | PhysicsScene | |
numJoint | PhysicsScene | |
NumJoint | PhysicsScene | |
numOldPhysicsSolverPair | PhysicsScene | |
NumOldPhysicsSolverPair | PhysicsScene | |
numPhysicsSolverPair | PhysicsScene | |
NumPhysicsSolverPair | PhysicsScene | |
NumShape | PhysicsScene | |
numShape | PhysicsScene | |
NumSpring | PhysicsScene | |
numSpring | PhysicsScene | |
PenetLimit | PhysicsScene | |
penetLimit | PhysicsScene | |
PenetrationRepulse | PhysicsScene | |
penetrationRepulse | PhysicsScene | |
PhysicsScene() | PhysicsScene | |
PrintPerf | PhysicsScene | |
printPerf | PhysicsScene | |
QueryContact(uint index1, uint index2) | PhysicsScene | |
QueryContact(PhysicsBody body1, PhysicsBody body2) | PhysicsScene | |
QueryContactTrigger(uint index, uint[] indexlist) | PhysicsScene | |
RaycastHit(ref RayHit ray) | PhysicsScene | |
RaycastHit(ref RayHit ray, uint collisionFilter, uint groupFilter) | PhysicsScene | |
ReleaseScene() | PhysicsScene | [virtual] |
RemoveIgnorePair(uint index1, uint index2) | PhysicsScene | |
RemoveIgnorePair(PhysicsBody body1, PhysicsBody body2) | PhysicsScene | |
restitutionCoeff | PhysicsScene | |
RestitutionCoeff | PhysicsScene | |
sceneBodies | PhysicsScene | |
SceneBodies | PhysicsScene | |
SceneFrame | PhysicsScene | |
sceneFrame | PhysicsScene | |
sceneJoints | PhysicsScene | |
SceneJoints | PhysicsScene | |
SceneMax | PhysicsScene | |
sceneMax | PhysicsScene | |
SceneMin | PhysicsScene | |
sceneMin | PhysicsScene | |
SceneName | PhysicsScene | |
sceneName | PhysicsScene | |
sceneShapes | PhysicsScene | |
SceneShapes | PhysicsScene | |
sceneSprings | PhysicsScene | |
SceneSprings | PhysicsScene | |
SimDt | PhysicsScene | |
simDt | PhysicsScene | |
Simulate() | PhysicsScene | |
Simulate(int click_index, Vector2 click_pos, Vector2 diff_pos) | PhysicsScene | |
SleepAlgorithm | PhysicsScene | |
sleepAlgorithm | PhysicsScene | |
SleepAlgorithmType Enum | PhysicsScene | |
SolverPair | PhysicsScene | |
solverPair | PhysicsScene | |
TangentFriction | PhysicsScene | |
tangentFriction | PhysicsScene | |
UniqueProperty | PhysicsScene | |
uniqueProperty | PhysicsScene | |
UpdateFuncAfterSim() | PhysicsScene | [virtual] |
UpdateFuncBeforeSim() | PhysicsScene | [virtual] |