| _00 | Math | [static] |
| _000 | Math | [static] |
| _0000 | Math | [static] |
| _0001 | Math | [static] |
| _000i | Math | [static] |
| _001 | Math | [static] |
| _0010 | Math | [static] |
| _0011 | Math | [static] |
| _001i | Math | [static] |
| _00i | Math | [static] |
| _01 | Math | [static] |
| _010 | Math | [static] |
| _0100 | Math | [static] |
| _0101 | Math | [static] |
| _010i | Math | [static] |
| _011 | Math | [static] |
| _0110 | Math | [static] |
| _0111 | Math | [static] |
| _011i | Math | [static] |
| _01i | Math | [static] |
| _10 | Math | [static] |
| _100 | Math | [static] |
| _1000 | Math | [static] |
| _1001 | Math | [static] |
| _100i | Math | [static] |
| _101 | Math | [static] |
| _1010 | Math | [static] |
| _1011 | Math | [static] |
| _101i | Math | [static] |
| _10i | Math | [static] |
| _11 | Math | [static] |
| _110 | Math | [static] |
| _1100 | Math | [static] |
| _1101 | Math | [static] |
| _110i | Math | [static] |
| _111 | Math | [static] |
| _1110 | Math | [static] |
| _1111 | Math | [static] |
| _111i | Math | [static] |
| _11i | Math | [static] |
| Angle(Vector2 value) | Math | [static] |
| BackEaseIn(float x, float a) | Math | [static] |
| BackEaseInOut(float x, float p) | Math | [static] |
| BackEaseOut(float x, float a) | Math | [static] |
| ClosestSegmentPoint(Vector2 P, Vector2 A, Vector2 B) | Math | [static] |
| Deg2Rad(float value) | Math | [static] |
| Deg2Rad(Vector2 value) | Math | [static] |
| Det(Vector2 value1, Vector2 value2) | Math | [static] |
| ExpEaseIn(float x, float a) | Math | [static] |
| ExpEaseOut(float x, float a) | Math | [static] |
| GreatestOrEqualPowerOf2(int i) | Math | [static] |
| HalfPi | Math | [static] |
| Impulse(float x, float b) | Math | [static] |
| IsPowerOf2(int i) | Math | [static] |
| Lerp(float a, float b, float x) | Math | [static] |
| Lerp(Vector2 a, Vector2 b, float x) | Math | [static] |
| Lerp(Vector3 a, Vector3 b, float x) | Math | [static] |
| Lerp(Vector4 a, Vector4 b, float x) | Math | [static] |
| LerpAngles(float a, float b, float x) | Math | [static] |
| LerpUnitVectors(Vector2 va, Vector2 vb, float x) | Math | [static] |
| Linear(float x) | Math | [static] |
| Log2(int v) | Math | [static] |
| LookAt(Vector3 eye, Vector3 center, Vector3 _Up) | Math | [static] |
| Perp(Vector2 value) | Math | [static] |
| Pi | Math | [static] |
| PowEaseIn(float x, float p) | Math | [static] |
| PowEaseInOut(float x, float p) | Math | [static] |
| PowEaseOut(float x, float p) | Math | [static] |
| PowerfulScurve(float x, float p1, float p2) | Math | [static] |
| Rad2Deg(float value) | Math | [static] |
| Rad2Deg(Vector2 value) | Math | [static] |
| Rotate(Vector2 point, float angle, Vector2 pivot) | Math | [static] |
| SafeAcos(float x) | Math | [static] |
| SetAlpha(Vector4 value, float w) | Math | [static] |
| ShockWave(float d, float time, float wave_half_width, float wave_speed, float wave_fade, float d_scale) | Math | [static] |
| Sign(float x) | Math | [static] |
| Sin(uint period, float phase, uint mstime) | Math | [static] |
| Sin(ulong period, float phase, ulong mstime) | Math | [static] |
| TranslationRotationScale(ref Matrix3 ret, Vector2 translation, Vector2 rotation, Vector2 scale) | Math | [static] |
| TwicePi | Math | [static] |
| UV_TransformFlipV | Math | [static] |
| UV_TransformIdentity | Math | [static] |