_00 | Math | [static] |
_000 | Math | [static] |
_0000 | Math | [static] |
_0001 | Math | [static] |
_000i | Math | [static] |
_001 | Math | [static] |
_0010 | Math | [static] |
_0011 | Math | [static] |
_001i | Math | [static] |
_00i | Math | [static] |
_01 | Math | [static] |
_010 | Math | [static] |
_0100 | Math | [static] |
_0101 | Math | [static] |
_010i | Math | [static] |
_011 | Math | [static] |
_0110 | Math | [static] |
_0111 | Math | [static] |
_011i | Math | [static] |
_01i | Math | [static] |
_10 | Math | [static] |
_100 | Math | [static] |
_1000 | Math | [static] |
_1001 | Math | [static] |
_100i | Math | [static] |
_101 | Math | [static] |
_1010 | Math | [static] |
_1011 | Math | [static] |
_101i | Math | [static] |
_10i | Math | [static] |
_11 | Math | [static] |
_110 | Math | [static] |
_1100 | Math | [static] |
_1101 | Math | [static] |
_110i | Math | [static] |
_111 | Math | [static] |
_1110 | Math | [static] |
_1111 | Math | [static] |
_111i | Math | [static] |
_11i | Math | [static] |
Angle(Vector2 value) | Math | [static] |
BackEaseIn(float x, float a) | Math | [static] |
BackEaseInOut(float x, float p) | Math | [static] |
BackEaseOut(float x, float a) | Math | [static] |
ClosestSegmentPoint(Vector2 P, Vector2 A, Vector2 B) | Math | [static] |
Deg2Rad(float value) | Math | [static] |
Deg2Rad(Vector2 value) | Math | [static] |
Det(Vector2 value1, Vector2 value2) | Math | [static] |
ExpEaseIn(float x, float a) | Math | [static] |
ExpEaseOut(float x, float a) | Math | [static] |
GreatestOrEqualPowerOf2(int i) | Math | [static] |
HalfPi | Math | [static] |
Impulse(float x, float b) | Math | [static] |
IsPowerOf2(int i) | Math | [static] |
Lerp(float a, float b, float x) | Math | [static] |
Lerp(Vector2 a, Vector2 b, float x) | Math | [static] |
Lerp(Vector3 a, Vector3 b, float x) | Math | [static] |
Lerp(Vector4 a, Vector4 b, float x) | Math | [static] |
LerpAngles(float a, float b, float x) | Math | [static] |
LerpUnitVectors(Vector2 va, Vector2 vb, float x) | Math | [static] |
Linear(float x) | Math | [static] |
Log2(int v) | Math | [static] |
LookAt(Vector3 eye, Vector3 center, Vector3 _Up) | Math | [static] |
Perp(Vector2 value) | Math | [static] |
Pi | Math | [static] |
PowEaseIn(float x, float p) | Math | [static] |
PowEaseInOut(float x, float p) | Math | [static] |
PowEaseOut(float x, float p) | Math | [static] |
PowerfulScurve(float x, float p1, float p2) | Math | [static] |
Rad2Deg(float value) | Math | [static] |
Rad2Deg(Vector2 value) | Math | [static] |
Rotate(Vector2 point, float angle, Vector2 pivot) | Math | [static] |
SafeAcos(float x) | Math | [static] |
SetAlpha(Vector4 value, float w) | Math | [static] |
ShockWave(float d, float time, float wave_half_width, float wave_speed, float wave_fade, float d_scale) | Math | [static] |
Sign(float x) | Math | [static] |
Sin(uint period, float phase, uint mstime) | Math | [static] |
Sin(ulong period, float phase, ulong mstime) | Math | [static] |
TranslationRotationScale(ref Matrix3 ret, Vector2 translation, Vector2 rotation, Vector2 scale) | Math | [static] |
TwicePi | Math | [static] |
UV_TransformFlipV | Math | [static] |
UV_TransformIdentity | Math | [static] |