| Angle | TRS | |
| Bounds2() | TRS | |
| Center | TRS | |
| Centering(Vector2 normalized_pos) | TRS | |
| Point00 | TRS | |
| Point01 | TRS | |
| Point10 | TRS | |
| Point11 | TRS | |
| Quad0_1 | TRS |  [static] | 
| QuadMinus1_1 | TRS |  [static] | 
| R | TRS | |
| Rotate(float angle) | TRS | |
| Rotate(Vector2 rotation) | TRS | |
| RotationNormalize | TRS | |
| S | TRS | |
| T | TRS | |
| Tile(Vector2i num_tiles, Vector2i tile_index, TRS source_area) | TRS |  [static] | 
| ToString() | TRS | |
| TRS(Bounds2 a_bounds) | TRS | |
| X | TRS | |
| Y | TRS |