Angle | TRS | |
Bounds2() | TRS | |
Center | TRS | |
Centering(Vector2 normalized_pos) | TRS | |
Point00 | TRS | |
Point01 | TRS | |
Point10 | TRS | |
Point11 | TRS | |
Quad0_1 | TRS | [static] |
QuadMinus1_1 | TRS | [static] |
R | TRS | |
Rotate(float angle) | TRS | |
Rotate(Vector2 rotation) | TRS | |
RotationNormalize | TRS | |
S | TRS | |
T | TRS | |
Tile(Vector2i num_tiles, Vector2i tile_index, TRS source_area) | TRS | [static] |
ToString() | TRS | |
TRS(Bounds2 a_bounds) | TRS | |
X | TRS | |
Y | TRS |