Rectangle Member List

This is the complete list of members for Rectangle, including all inherited members.
Add(Rectangle r)Rectangle
Add(ref Rectangle r, out Rectangle result)Rectangle
Add(Rectangle r1, Rectangle r2)Rectangle [static]
Add(ref Rectangle r1, ref Rectangle r2, out Rectangle result)Rectangle [static]
Divide(float f)Rectangle
Divide(float f, out Rectangle result)Rectangle
Divide(Rectangle r, float f)Rectangle [static]
Divide(ref Rectangle r, float f, out Rectangle result)Rectangle [static]
Equals(Rectangle r, float epsilon)Rectangle
Equals(Rectangle r)Rectangle
Equals(Object o)Rectangle
FromMatrix4(Matrix4 m)Rectangle [static]
FromMatrix4(ref Matrix4 m, out Rectangle result)Rectangle [static]
GetHashCode()Rectangle
HeightRectangle
IdentityRectangle [static]
Inverse()Rectangle
Inverse(out Rectangle result)Rectangle
Inverse(Rectangle r)Rectangle [static]
Inverse(ref Rectangle r, out Rectangle result)Rectangle [static]
IsIdentity()Rectangle
IsInfinity()Rectangle
IsNaN()Rectangle
Lerp(Rectangle r, float f)Rectangle
Lerp(ref Rectangle r, float f, out Rectangle result)Rectangle
Lerp(Rectangle r1, Rectangle r2, float f)Rectangle [static]
Lerp(ref Rectangle r1, ref Rectangle r2, float f, out Rectangle result)Rectangle [static]
Multiply(Rectangle r)Rectangle
Multiply(ref Rectangle r, out Rectangle result)Rectangle
Multiply(float f)Rectangle
Multiply(float f, out Rectangle result)Rectangle
Multiply(Rectangle r1, Rectangle r2)Rectangle [static]
Multiply(ref Rectangle r1, ref Rectangle r2, out Rectangle result)Rectangle [static]
Multiply(Rectangle r, float f)Rectangle [static]
Multiply(ref Rectangle r, float f, out Rectangle result)Rectangle [static]
Negate()Rectangle
Negate(out Rectangle result)Rectangle
Negate(Rectangle r)Rectangle [static]
Negate(ref Rectangle r, out Rectangle result)Rectangle [static]
operator!=(Rectangle r1, Rectangle r2)Rectangle [static]
operator*(Rectangle r1, Rectangle r2)Rectangle [static]
operator*(Rectangle r, float f)Rectangle [static]
operator*(float f, Rectangle r)Rectangle [static]
operator+(Rectangle r1, Rectangle r2)Rectangle [static]
operator-(Rectangle r1, Rectangle r2)Rectangle [static]
operator-(Rectangle r)Rectangle [static]
operator/(Rectangle r, float f)Rectangle [static]
operator==(Rectangle r1, Rectangle r2)Rectangle [static]
PositionRectangle
Rectangle(float x, float y, float width, float height)Rectangle
Rectangle(Vector2 position, Vector2 size)Rectangle
Rectangle(Vector4 v)Rectangle
SizeRectangle
Subtract(Rectangle r)Rectangle
Subtract(ref Rectangle r, out Rectangle result)Rectangle
Subtract(Rectangle r1, Rectangle r2)Rectangle [static]
Subtract(ref Rectangle r1, ref Rectangle r2, out Rectangle result)Rectangle [static]
ToMatrix4()Rectangle
ToMatrix4(out Matrix4 result)Rectangle
ToString()Rectangle
ToVector4()Rectangle
ToVector4(out Vector4 result)Rectangle
TransformPoint(Vector2 v)Rectangle
TransformPoint(ref Vector2 v, out Vector2 result)Rectangle
TransformPoint(Rectangle r, Vector2 v)Rectangle [static]
TransformPoint(ref Rectangle r, ref Vector2 v, out Vector2 result)Rectangle [static]
TransformVector(Vector2 v)Rectangle
TransformVector(ref Vector2 v, out Vector2 result)Rectangle
TransformVector(Rectangle r, Vector2 v)Rectangle [static]
TransformVector(ref Rectangle r, ref Vector2 v, out Vector2 result)Rectangle [static]
WidthRectangle
XRectangle
YRectangle
ZeroRectangle [static]