| CancelKeyEvents() | UISystem |  [static] | 
| CurrentScene | UISystem |  [static] | 
| CurrentTime | UISystem |  [static] | 
| EnabledFocus | UISystem |  [static] | 
| FindHitWidget(Vector2 screenPoint) | UISystem |  [static] | 
| FocusActive | UISystem |  [static] | 
| FocusBlendMode | UISystem |  [static] | 
| FocusFilterColor | UISystem |  [static] | 
| FocusTimeout | UISystem |  [static] | 
| FramebufferHeight | UISystem |  [static] | 
| FramebufferWidth | UISystem |  [static] | 
| GamePadData | UISystem |  [static] | 
| GetShaderProgram(ShaderType type) | UISystem |  [static] | 
| GraphicsContext | UISystem |  [static] | 
| Initialize(GraphicsContext graphics) | UISystem |  [static] | 
| Initialize(GraphicsContext graphics, float pixelDensity) | UISystem |  [static] | 
| KeyLongPressTime | UISystem |  [static] | 
| KeyReceiverWidget | UISystem |  [static] | 
| KeyRepeatIntervalTime | UISystem |  [static] | 
| KeyRepeatStartTime | UISystem |  [static] | 
| MotionData | UISystem |  [static] | 
| PixelDensity | UISystem |  [static] | 
| PopScene() | UISystem |  [static] | 
| PushScene(Scene newScene) | UISystem |  [static] | 
| Render() | UISystem |  [static] | 
| ResetStateAll() | UISystem |  [static] | 
| ScenePopTransition | UISystem |  [static] | 
| ScenePushTransition | UISystem |  [static] | 
| SetScene(Scene newScene) | UISystem |  [static] | 
| SetScene(Scene newScene, Transition transition) | UISystem |  [static] | 
| SuppressFocusKeyEvent | UISystem |  [static] | 
| Terminate() | UISystem |  [static] | 
| Update(List< TouchData > touchDataList) | UISystem |  [static] | 
| Update(List< TouchData > touchDataList, ref GamePadData gamePadData) | UISystem |  [static] | 
| Update(List< TouchData > touchDataList, ref MotionData motionData) | UISystem |  [static] | 
| Update(List< TouchData > touchDataList, ref GamePadData gamePadData, ref MotionData motionData) | UISystem |  [static] | 
| ViewProjectionMatrix | UISystem |  [static] |