CancelKeyEvents() | UISystem | [static] |
CurrentScene | UISystem | [static] |
CurrentTime | UISystem | [static] |
EnabledFocus | UISystem | [static] |
FindHitWidget(Vector2 screenPoint) | UISystem | [static] |
FocusActive | UISystem | [static] |
FocusBlendMode | UISystem | [static] |
FocusFilterColor | UISystem | [static] |
FocusTimeout | UISystem | [static] |
FramebufferHeight | UISystem | [static] |
FramebufferWidth | UISystem | [static] |
GamePadData | UISystem | [static] |
GetShaderProgram(ShaderType type) | UISystem | [static] |
GraphicsContext | UISystem | [static] |
Initialize(GraphicsContext graphics) | UISystem | [static] |
Initialize(GraphicsContext graphics, float pixelDensity) | UISystem | [static] |
KeyLongPressTime | UISystem | [static] |
KeyReceiverWidget | UISystem | [static] |
KeyRepeatIntervalTime | UISystem | [static] |
KeyRepeatStartTime | UISystem | [static] |
MotionData | UISystem | [static] |
PixelDensity | UISystem | [static] |
PopScene() | UISystem | [static] |
PushScene(Scene newScene) | UISystem | [static] |
Render() | UISystem | [static] |
ResetStateAll() | UISystem | [static] |
ScenePopTransition | UISystem | [static] |
ScenePushTransition | UISystem | [static] |
SetScene(Scene newScene) | UISystem | [static] |
SetScene(Scene newScene, Transition transition) | UISystem | [static] |
SuppressFocusKeyEvent | UISystem | [static] |
Terminate() | UISystem | [static] |
Update(List< TouchData > touchDataList) | UISystem | [static] |
Update(List< TouchData > touchDataList, ref GamePadData gamePadData) | UISystem | [static] |
Update(List< TouchData > touchDataList, ref MotionData motionData) | UISystem | [static] |
Update(List< TouchData > touchDataList, ref GamePadData gamePadData, ref MotionData motionData) | UISystem | [static] |
ViewProjectionMatrix | UISystem | [static] |