PhysicsScene Member List

This is the complete list of members for PhysicsScene, including all inherited members.
AddBody(int shapeIndex, float mass)PhysicsScene
AddBody(PhysicsShape shape, float mass)PhysicsScene
AddBoxShape(Vector2 width)PhysicsScene
AddConvexHullShape(Vector2[] pos, int num)PhysicsScene
AddConvexShape(Vector2[] pos, int num)PhysicsScene
AddIgnorePair(uint index1, uint index2)PhysicsScene
AddIgnorePair(PhysicsBody body1, PhysicsBody body2)PhysicsScene
AddJoint(int bodyIndex1, int bodyIndex2, Vector2 anchorPos)PhysicsScene
AddJoint(PhysicsBody body1, PhysicsBody body2, Vector2 anchorPos)PhysicsScene
AddLineChainShape(Vector2[] pos, int num)PhysicsScene
AddSphereShape(float radius)PhysicsScene
AddSpring(int bodyIndex1, int bodyIndex2, Vector2 anchorPos1, Vector2 anchorPos2)PhysicsScene
AddSpring(PhysicsBody body1, PhysicsBody body2, Vector2 anchorPos1, Vector2 anchorPos2)PhysicsScene
BroadOpType enum namePhysicsScene
broadPairPhysicsScene
BroadPairPhysicsScene
CheckForcePicking(ref Vector2 click_pos, ref Vector2 diff_pos, bool rigorous_check)PhysicsScene
CheckOutOfBound(PhysicsBody body)PhysicsScene
CheckPicking(ref Vector2 click_pos, ref Vector2 diff_pos, bool rigorous_check)PhysicsScene
CompoundMapPhysicsScene
compoundMapPhysicsScene
DeleteBody(int index)PhysicsScene
DeleteBody(PhysicsBody body)PhysicsScene
DeleteJoint(int index)PhysicsScene
DeleteJoint(PhysicsJoint joint)PhysicsScene
DeleteSpring(int index)PhysicsScene
DeleteSpring(PhysicsSpring spring)PhysicsScene
DrawAdditionalInfo(ref GraphicsContext graphics, ref ShaderProgram program, Matrix4 rendering_scale)PhysicsScene [virtual]
DrawAllBody(ref GraphicsContext graphics, ref ShaderProgram program, Matrix4 rendering_scale, int click_index)PhysicsScene [virtual]
FilterOpPhysicsScene
filterOpPhysicsScene
GetBody(int index)PhysicsScene
GetBodyIndex(PhysicsBody body)PhysicsScene
GetJoint(int index)PhysicsScene
GetJointIndex(PhysicsJoint joint)PhysicsScene
GetShape(int index)PhysicsScene
GetShapeIndex(PhysicsShape shape)PhysicsScene
GetSpring(int index)PhysicsScene
GetSpringIndex(PhysicsSpring spring)PhysicsScene
gravityPhysicsScene
GravityPhysicsScene
IgnorePairPhysicsScene
ignorePairPhysicsScene
InitScene()PhysicsScene [virtual]
KeyboardFunc(GamePadButtons ePad)PhysicsScene [virtual]
MergeCompound(PhysicsBody[] bodyList, int num, bool flag=true)PhysicsScene
numBodyPhysicsScene
NumBodyPhysicsScene
numBroadPairPhysicsScene
NumBroadPairPhysicsScene
NumIgnorePairPhysicsScene
numIgnorePairPhysicsScene
numJointPhysicsScene
NumJointPhysicsScene
numOldPhysicsSolverPairPhysicsScene
NumOldPhysicsSolverPairPhysicsScene
numPhysicsSolverPairPhysicsScene
NumPhysicsSolverPairPhysicsScene
NumShapePhysicsScene
numShapePhysicsScene
NumSpringPhysicsScene
numSpringPhysicsScene
PenetLimitPhysicsScene
penetLimitPhysicsScene
PenetrationRepulsePhysicsScene
penetrationRepulsePhysicsScene
PhysicsScene()PhysicsScene
PrintPerfPhysicsScene
printPerfPhysicsScene
QueryContact(uint index1, uint index2)PhysicsScene
QueryContact(PhysicsBody body1, PhysicsBody body2)PhysicsScene
QueryContactTrigger(uint index, uint[] indexlist)PhysicsScene
RaycastHit(ref RayHit ray)PhysicsScene
RaycastHit(ref RayHit ray, uint collisionFilter, uint groupFilter)PhysicsScene
ReleaseScene()PhysicsScene [virtual]
RemoveIgnorePair(uint index1, uint index2)PhysicsScene
RemoveIgnorePair(PhysicsBody body1, PhysicsBody body2)PhysicsScene
restitutionCoeffPhysicsScene
RestitutionCoeffPhysicsScene
sceneBodiesPhysicsScene
SceneBodiesPhysicsScene
SceneFramePhysicsScene
sceneFramePhysicsScene
sceneJointsPhysicsScene
SceneJointsPhysicsScene
SceneMaxPhysicsScene
sceneMaxPhysicsScene
SceneMinPhysicsScene
sceneMinPhysicsScene
SceneNamePhysicsScene
sceneNamePhysicsScene
sceneShapesPhysicsScene
SceneShapesPhysicsScene
sceneSpringsPhysicsScene
SceneSpringsPhysicsScene
SimDtPhysicsScene
simDtPhysicsScene
Simulate()PhysicsScene
Simulate(int click_index, Vector2 click_pos, Vector2 diff_pos)PhysicsScene
SleepAlgorithmPhysicsScene
sleepAlgorithmPhysicsScene
SleepAlgorithmType enum namePhysicsScene
SolverPairPhysicsScene
solverPairPhysicsScene
TangentFrictionPhysicsScene
tangentFrictionPhysicsScene
UniquePropertyPhysicsScene
uniquePropertyPhysicsScene
UpdateFuncAfterSim()PhysicsScene [virtual]
UpdateFuncBeforeSim()PhysicsScene [virtual]