Animate(float step) | BasicModel | |
BasicModel(string fileName, int index=0) | BasicModel | |
BasicModel(byte[] fileImage, int index=0) | BasicModel | |
BindPrograms(BasicProgramContainer container) | BasicModel | |
BindTextures(BasicTextureContainer container) | BasicModel | |
Bones | BasicModel | |
BoundingSphere | BasicModel | |
CurrentMotion | BasicModel | |
Dispose() | BasicModel | |
Draw(GraphicsContext graphics) | BasicModel | |
Draw(GraphicsContext graphics, BasicProgram program) | BasicModel | |
Materials | BasicModel | |
Motions | BasicModel | |
Name | BasicModel | |
Parts | BasicModel | |
Programs | BasicModel | |
SetCurrentMotion(int index, float delay=0.0f) | BasicModel | |
SetWorldMatrix(ref Matrix4 world) | BasicModel | |
Textures | BasicModel | |
TransitionDelay | BasicModel | |
Update() | BasicModel | |
WorldMatrix | BasicModel |