SpriteUV Member List
This is the complete list of members for
SpriteUV
, including all inherited members.
ActionsPaused
Node
AddChild
(Node child, int order)
Node
AddChild
(Node child)
Node
AdHocDraw
Node
Angle
Node
BlendMode
SpriteBase
CalcSizeInPixels
()
SpriteUV
[virtual]
CalcWorldTransformInverse
()
Node
Camera
Node
Camera2D
Node
Camera3D
Node
CenterSprite
()
SpriteBase
CenterSprite
(Vector2 new_center)
SpriteBase
Children
Node
Cleanup
()
Node
[virtual]
Color
SpriteBase
DDraw
()
Node
DebugDrawContentLocalBounds
()
Node
[virtual]
DebugDrawTransform
()
Node
DebugDrawTransformScale
Node
[static]
DOnExitEvent
()
Node
Draw
()
SpriteBase
[virtual]
DrawHierarchy
()
Node
[virtual]
DVisitor
(Node node, int depth)
Node
FindParentPlane
(ref Matrix4 mat)
Node
[virtual]
FlipU
SpriteBase
FlipV
SpriteBase
GetActionByTag
(int tag, int ith=0)
Node
GetContentWorldBounds
(ref Bounds2 bounds)
Node
[virtual]
GetlContentLocalBounds
(ref Bounds2 bounds)
SpriteBase
[virtual]
GetlContentLocalBounds
()
SpriteBase
GetTouchPos
(int nth=0, bool prev=false)
Node
GetTransform
()
Node
GetTransformInverse
()
Node
GetWorldTransform
()
Node
IsRunning
Node
IsWorldPointInsideContentLocalBounds
(Vector2 world_position)
Node
LocalToWorld
(Vector2 local_point)
Node
MakeFullScreen
()
SpriteBase
Name
Node
Node
()
Node
NumRunningActions
()
Node
OnEnter
()
Node
[virtual]
OnExit
()
Node
[virtual]
OnExitEvents
Node
Order
Node
Parent
Node
PauseSchedulerAndActions
()
Node
Pivot
Node
PopTransform
()
Node
[virtual]
Position
Node
PushTransform
()
Node
[virtual]
Quad
SpriteBase
RegisterDisposeOnExit
(System.IDisposable disposable)
Node
RegisterDisposeOnExitRecursive
()
Node
RemoveAllChildren
(bool do_cleanup)
Node
RemoveChild
(Node child, bool do_cleanup)
Node
ResumeSchedulerAndActions
()
Node
Rotate
(float angle)
Node
Rotate
(Vector2 rotation)
Node
Rotation
Node
RotationNormalize
Node
RunAction
(ActionBase action)
Node
Scale
Node
Schedule
(DSchedulerFunc func, int priority=Scheduler.DefaultPriority)
Node
ScheduleInterval
(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority)
Node
SchedulerPaused
Node
ScheduleUpdate
(int priority=Scheduler.DefaultPriority)
Node
Shader
SpriteBase
Skew
Node
SpriteBase
()
SpriteBase
SpriteBase
(TextureInfo texture_info)
SpriteBase
SpriteUV
()
SpriteUV
SpriteUV
(TextureInfo texture_info)
SpriteUV
StopAction
(ActionBase action)
Node
StopActionByTag
(int tag)
Node
StopAllActions
()
Node
TextureInfo
SpriteBase
Traverse
(DVisitor visitor, int depth)
Node
[virtual]
Unschedule
(DSchedulerFunc func)
Node
UnscheduleAll
()
Node
UnscheduleUpdate
()
Node
Update
(float dt)
Node
[virtual]
UV
SpriteUV
VertexZ
Node
Visible
Node
WorldToLocal
(Vector2 world_point)
Node
All
Classes
Namespaces
Functions
Variables
Enumerations
Properties
Events