Label Member List

This is the complete list of members for Label, including all inherited members.
ActionsPausedNode
AddChild(Node child, int order)Node
AddChild(Node child)Node
AdHocDrawNode
AngleNode
BlendModeLabel
CalcWorldTransformInverse()Node
CameraNode
Camera2DNode
Camera3DNode
CharWorldHeightLabel
ChildrenNode
Cleanup()Node [virtual]
ColorLabel
DDraw()Node
DebugDrawContentLocalBounds()Node [virtual]
DebugDrawTransform()Node
DebugDrawTransformScaleNode [static]
DOnExitEvent()Node
Draw()Label [virtual]
DrawHierarchy()Node [virtual]
DVisitor(Node node, int depth)Node
FindParentPlane(ref Matrix4 mat)Node [virtual]
FontMapLabel
GetActionByTag(int tag, int ith=0)Node
GetContentWorldBounds(ref Bounds2 bounds)Node [virtual]
GetlContentLocalBounds(ref Bounds2 bounds)Label [virtual]
GetlContentLocalBounds()Label
GetTouchPos(int nth=0, bool prev=false)Node
GetTransform()Node
GetTransformInverse()Node
GetWorldTransform()Node
HeightScaleLabel
IsRunningNode
IsWorldPointInsideContentLocalBounds(Vector2 world_position)Node
Label()Label
Label(string text, FontMap fontmap=null)Label
LocalToWorld(Vector2 local_point)Node
NameNode
Node()Node
NumRunningActions()Node
OnEnter()Node [virtual]
OnExit()Node [virtual]
OnExitEventsNode
OrderNode
ParentNode
PauseSchedulerAndActions()Node
PivotNode
PopTransform()Node [virtual]
PositionNode
PushTransform()Node [virtual]
RegisterDisposeOnExit(System.IDisposable disposable)Node
RegisterDisposeOnExitRecursive()Node
RemoveAllChildren(bool do_cleanup)Node
RemoveChild(Node child, bool do_cleanup)Node
ResumeSchedulerAndActions()Node
Rotate(float angle)Node
Rotate(Vector2 rotation)Node
RotationNode
RotationNormalizeNode
RunAction(ActionBase action)Node
ScaleNode
Schedule(DSchedulerFunc func, int priority=Scheduler.DefaultPriority)Node
ScheduleInterval(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority)Node
SchedulerPausedNode
ScheduleUpdate(int priority=Scheduler.DefaultPriority)Node
ShaderLabel
SkewNode
StopAction(ActionBase action)Node
StopActionByTag(int tag)Node
StopAllActions()Node
TextLabel
Traverse(DVisitor visitor, int depth)Node [virtual]
Unschedule(DSchedulerFunc func)Node
UnscheduleAll()Node
UnscheduleUpdate()Node
Update(float dt)Node [virtual]
VertexZNode
VisibleNode
WorldToLocal(Vector2 world_point)Node