SpriteRenderer Member List

This is the complete list of members for SpriteRenderer, including all inherited members.
AddSprite(ref TRS quad, Vector2i tile_index)SpriteRenderer
AddSprite(ref TRS quad, Vector2i tile_index, ref Matrix3 mat)SpriteRenderer
AddSprite(ref TRS quad, ref TRS uv)SpriteRenderer
AddSprite(ref TRS quad, ref TRS uv, ref Matrix3 mat)SpriteRenderer
AddSprite(Vector2 bottom_left_start_pos, Vector2 x, Bounds2 uv_bounds)SpriteRenderer
AddSprite(Vector4 v0, Vector4 v1, Vector4 v2, Vector4 v3)SpriteRenderer
BeginSprites(TextureInfo texture_info, ISpriteShader shader, int num_sprites)SpriteRenderer
BeginSprites(TextureInfo texture_info, int num_sprites)SpriteRenderer
DefaultFontShaderSpriteRenderer
DefaultShaderSpriteRenderer
Dispose()SpriteRenderer
DisposedSpriteRenderer
DrawTextDebug(string str, Vector2 bottom_left_start_pos, float char_height, bool draw=true, ISpriteShader shader=null)SpriteRenderer
DrawTextWithFontMap(string str, Vector2 bottom_left_start_pos, float char_height, bool draw, FontMap fontmap, ISpriteShader shader)SpriteRenderer
DrawTextWithFontMap(string str, Vector2 bottom_left_start_pos, float char_height, bool draw, FontMap fontmap)SpriteRenderer
EndSprites()SpriteRenderer
FlipUSpriteRenderer
FlipVSpriteRenderer
SpriteRenderer(GraphicsContextAlpha gl, uint max_sprites)SpriteRenderer