Aspect | Camera2D | |
CalcBounds() | Camera2D | |
Camera2D(GraphicsContextAlpha gl, DrawHelpers draw_helpers) | Camera2D | |
Center | Camera2D | |
DebugDraw(float step) | Camera2D | |
GetPixelSize() | Camera2D | |
GetTouchPos(int nth=0, bool prev=false) | Camera2D | |
GetTransform() | Camera2D | |
Navigate(int control) | Camera2D | |
NormalizedToWorld(Vector2 bottom_left_minus_1_minus_1_top_left_1_1_normalized_screen_pos) | Camera2D | |
NormalizedToWorldMatrix() | Camera2D | |
Pop() | Camera2D | |
Push() | Camera2D | |
SetAspectFromViewport() | Camera2D | |
SetTouchPlaneMatrix(Matrix4 mat) | Camera2D | |
SetViewFromHeightAndBottomLeft(float height, Vector2 bottom_left) | Camera2D | |
SetViewFromHeightAndCenter(float height, Vector2 center) | Camera2D | |
SetViewFromViewport() | Camera2D | |
SetViewFromWidthAndBottomLeft(float width, Vector2 bottom_left) | Camera2D | |
SetViewFromWidthAndCenter(float width, Vector2 center) | Camera2D | |
SetViewX(Vector2 support, Vector2 center) | Camera2D | |
SetViewY(Vector2 support, Vector2 center) | Camera2D | |
X() | Camera2D | |
Y() | Camera2D | |
Zfar | Camera2D | |
Znear | Camera2D |