ShaderProgram Member List

This is the complete list of members for ShaderProgram, including all inherited members.
AttributeCountShaderProgram
Dispose()ShaderProgram
FindAttribute(string name)ShaderProgram
FindUniform(string name)ShaderProgram
GetAttributeBinding(int index)ShaderProgram
GetAttributeName(int index)ShaderProgram
GetAttributeSize(int index)ShaderProgram
GetAttributeStream(int index)ShaderProgram
GetAttributeType(int index)ShaderProgram
GetUniformBinding(int index)ShaderProgram
GetUniformName(int index)ShaderProgram
GetUniformSize(int index)ShaderProgram
GetUniformTexture(int index)ShaderProgram
GetUniformType(int index)ShaderProgram
SetAttributeBinding(int index, string name)ShaderProgram
SetAttributeStream(int index, int stream)ShaderProgram
SetAttributeValue(int index, params float[] value)ShaderProgram
SetUniformBinding(int index, string name)ShaderProgram
SetUniformValue(int index, ref Matrix4 value)ShaderProgram
SetUniformValue(int index, ref Vector4 value)ShaderProgram
SetUniformValue(int index, ref Vector3 value)ShaderProgram
SetUniformValue(int index, ref Vector2 value)ShaderProgram
SetUniformValue(int index, float value)ShaderProgram
SetUniformValue(int index, int value)ShaderProgram
SetUniformValue(int index, float[] value)ShaderProgram
SetUniformValue(int index, int[] value)ShaderProgram
SetUniformValue(int index, int offset, ref Matrix4 value)ShaderProgram
SetUniformValue(int index, int offset, ref Vector4 value)ShaderProgram
SetUniformValue(int index, int offset, ref Vector3 value)ShaderProgram
SetUniformValue(int index, int offset, ref Vector2 value)ShaderProgram
SetUniformValue(int index, int offset, float value)ShaderProgram
SetUniformValue(int index, int offset, int value)ShaderProgram
SetUniformValue(int index, int offset, float[] value)ShaderProgram
SetUniformValue(int index, int offset, int[] value)ShaderProgram
SetUniformValue(int index, Matrix4[] value, int to, int from, int count)ShaderProgram
SetUniformValue(int index, Vector4[] value, int to, int from, int count)ShaderProgram
SetUniformValue(int index, Vector3[] value, int to, int from, int count)ShaderProgram
SetUniformValue(int index, Vector2[] value, int to, int from, int count)ShaderProgram
SetUniformValue(int index, float[] value, int to, int from, int count)ShaderProgram
SetUniformValue(int index, int[] value, int to, int from, int count)ShaderProgram
ShaderProgram(string fileName)ShaderProgram
ShaderProgram(string vpFileName, string fpFileName)ShaderProgram
ShaderProgram(string fileName, ShaderProgramOption option)ShaderProgram
ShaderProgram(string vpFileName, string fpFileName, ShaderProgramOption option)ShaderProgram
ShaderProgram(byte[] fileImage)ShaderProgram
ShaderProgram(byte[] vpFileImage, byte[] fpFileImage)ShaderProgram
ShaderProgram(byte[] fileImage, ShaderProgramOption option)ShaderProgram
ShaderProgram(byte[] vpFileImage, byte[] fpFileImage, ShaderProgramOption option)ShaderProgram
ShaderProgram(ShaderProgram program)ShaderProgram [protected]
ShallowClone()ShaderProgram [virtual]
SwapShader(ShaderProgram program)ShaderProgram [protected]
UniformCountShaderProgram
UpdateShader()ShaderProgram [protected, virtual]