AspectRatio | FrameBuffer | |
ColorFormat | FrameBuffer | |
DepthFormat | FrameBuffer | |
Dispose() | FrameBuffer | |
FrameBuffer() | FrameBuffer | |
FrameBuffer(FrameBuffer buffer) | FrameBuffer | [protected] |
GetColorTarget() | FrameBuffer | |
GetDepthTarget() | FrameBuffer | |
Height | FrameBuffer | |
MultiSampleMode | FrameBuffer | |
Rectangle | FrameBuffer | |
SetColorTarget(RenderTarget target) | FrameBuffer | |
SetColorTarget(ColorBuffer buffer) | FrameBuffer | |
SetColorTarget(Texture2D texture, int level) | FrameBuffer | |
SetColorTarget(TextureCube texture, int level, TextureCubeFace cubeFace) | FrameBuffer | |
SetDepthTarget(RenderTarget target) | FrameBuffer | |
SetDepthTarget(DepthBuffer buffer) | FrameBuffer | |
ShallowClone() | FrameBuffer | [virtual] |
Status | FrameBuffer | |
Width | FrameBuffer |